Right, this was my first concern too. All this stuff about converting normals to height etc just sounds like a huge mess as well, and needing to make sure your height is normalized to contain the correct information to prevent seams and look like the highpoly, that just sounds like the issues with improper tangent space…
but need they be? most old fashioned arcade games had players standing, so you could think of it as returning to some of that feeling, not an intrusion of something different and new. playing games like Guitar Hero, which also requires you to stand up (only lamers rock sitting down), i'm actually pretty happy to see gaming…
As I said in irc yesterday, the hype of E3 really belongs at CES (consumer electronics show) in Vegas where it can be absorbed with all the other circus-like attractions. I don't belive it was every really intended to be a industry freindly atmoshphere as advertised. It's really become an event of media hype to the press…
oh no dont get me wrong im not posting myself as an environment artist.. im going for a junior job.. but its quite plain to see its all environment work. i figured putting it in the title here might help attract people more environmenty :P i definately am not going to get an environment art job. the portfolio is designed…
I have plenty of english speaking mates up there and they dont really complain that much. But Yes french would be a big plus indeed tho. But most people speak both languages...maybe because I am french I didnt notice a big difference? Not sure. Yeah but you can have an awesome quality of life with a 50K salary in…
The Osipa method -- could be. I've found that a facial setup with bones lends itself naturally to muscle shapes/visimes, rather than specific phonemes, and creating the phonemes is just a matter of saving out combinations of poses to Set Driven Key or whatever. I am a little frustrated with weighting the face.. Component…
We can always explore protagonists. How many.. "average" girls have we played as. When I say average I mean.. not super sexualized, or have giant boobs, or booty shorts. I tought the character Design for Elena in Uncharted was great. She was attractive without being sexualized. Didn't have to show off cleavage or legs to…
[ QUOTE ] maybe they think they have more fans than they actually do? Interesting idea though. [/ QUOTE ] I think the idea is actually to attract more fans... or at least, expose more people to the game. The purpose of the hit counter thing is so you'll send a link to everyone you know (or post it on various forums you…
Hey Jonathan, Unfortunately, you have to respect NDAs. If you can show that you are well-versed in the techniques and workflows in the industry (And judging by your website, you are definitely qualified), then experience won't be as crucial. A close friend of mine was in a similar situation: had a well-paying construction…
Yet you are still breathing, so stop exaggerating~:D It's just the shape of the skirt makes here look somehow less attractive from the side view while the front view looks great. I understand it's how the skirt occludes a big part of the legs. I think one way to fix it is to use those metal plates around the side of the…