Hey Guys didn't post for some time now, got a bit distracted :P Anyway I gave the bear some clothes :) He is a real WW2 Soldier now :p I'm planning on redoing the hands today they dont look beastlike enough ... crits always welcome !
Thanks for link, any other comments on it? Be nice to get some insight from those in industry. Found this, and looks promising as i like to keep it to Zbrush and Max if possible. http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
BAH BUMHUG!!! This evening, myself and my housemate and his gf were planning to put up a christmas tree in the communial living room (I live in a shared house) but my housemate decided he was gonna become a WWE wrestler and I became his unwitting opponent... *sigh*
A couple of things: 1: Sequences are accessible via the Wall Worm Model Tools floater UI under the Sequences, Activities and Weights Rollout. The lets you assign animation ranges to sequences and set various parameters for that sequence (like Activity, etc). Regarding your error, that is something I'd like to research.…
It was challenge # 8 from 3dRender.com http://www.3drender.com/challenges/hauntedhallway/index.htm Did all the textures myself, then lit the scene to my specified mood. It's just some practice of lighting scenes, and learning more about about Final Gathering, Ambient Occlusion, Mental Ray's Features. Texturing as well
A place to start for hair https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ Render out sexy screenshots of your sculpt. Terminology you're using is kind of confusing. Everytthing visual on a PC gets rendered. Screenshots are images rendered of a screen.
I advise. http://www.scott-eaton.com/ (study the academic drawing before the course) https://www.3dtotal.com/tutorial/1763-create-a-game-character-jouster-part-1-maya-photoshop-zbrush-by-adam-fisher-character-human-female https://www.thegnomonworkshop.com/ there are other tutorials ... look at the work of others Good luck!
The lighting in the night scenes seems odd to me. its mostly little pools of light around lamps or other light sources, and it seems to downplay things that would be major sources of ambient light. I'd expect a bigger contribution from the fires in the ww2 scenes and the surrounding buildings and pool in the rooftop scene.
How does this fits into the whole "journey" theme though? It reminded me of this a little though: http://www.3dtotal.com/tutorial/1711-digital-art-masters-v7-sample-making-of-last-stand-3ds-max-photoshop-maya-v-ray-by-brandon-martynowicz-scene-landscape-town-buildings-lights
It's not photoshop, but I think it fits in here anyway. Click on "Bildstrecke" bellow the "interaktiv-Box" to see manipulated pictures of a child killed in Lebanon by israeli air strikes. It seems they were driving through the city with it to make plenty of photos with the dead child on it.…