I have a rig made for my models body, but I want to use Blend shapes for the face, I also want to add a few more detailed parts to the model ( outer eye level and a few bits that did'nt stick right) Can anyone send me in the right direction here?
I have created a set for the Naga Siren for the DOTA2 contest, and have gotten to the rigging/skinning part using Maya. I have absolutely no experience with that, and have been watching tutorials for the past few days; I now understand the basics, but I have an issue. The Siren moves a lot, twisting her whole body even…
Hi, there - At least Digital tutors still has rigging tutorials for Softimage / XSI. I think there is one unofficial Softimage forum that is still active I think. Other than that, hand rigging link you posted is pretty typical and well executed demo) of overall control, where rotation of bones is driven by control objects,…
I have been doing animation for a character today sitting almost 30 hours with this character. It's created from a rig generator plugin; advanced skeleton During the process i have been very careful to save as often as i can without using incremental save so that i get unique files everytime. HOWEVER, when i was trying to…
Hey guys, just on a break at work and thought I'd post up a quick problem I was having Firstly, I'm quite new to character rigging and working with a training series from Digital tutors on next-gen games characters in Maya. I've run into some trouble when trying to orient my joints - when I use the orient joint tool,…
So in 3DS Max I've got my face rig all linked to my controls in the reaction manager and it works fine when it's stationary, however, I'd like for these controls to move with the head rather than stay in the same place. I tried parenting them, but because the reactions are based on the slider's world space position, when I…
Hello, My name is Kenneth Chan and I'm a 3D Artist that specialises in character/environment modelling, texturing, simple rigging and animation. I can do high or low poly modelling, optimised for games. Here is my demoreel: https://www.youtube.com/watch?v=DS92UoB4Xdc&t=54s Here is my website: http//kenchan.artstation.com/…
Hi, I am looking for a 3d modeler that is a bit familiar with video game ready assets and that can : - Drop down the triangle and verticle/ polycount of existing models i - Fix lightmaps of certain 3d models - Rig existing models , such as the feet of a bear or vehicle tires. Please contact me via pm if you are interested.…
The easiest thing I can suggest to understand what I am talking about is either a camera optical focus lens or a stargate. Does anyone know of a max compatible file or tutorial that shows how these are built rig wise? It sounds like from the research I have done it depends on how many blades (sections) are involved that…
Hey, after rigging a mesh, then converting this mesh into nCloth, i am not able to paintweight the mesh again, instead i see only a red cross where the brush is. How can i weight paint again? -.-