what version of maya are you in. see if you can figure this out. it should open in a recent version. http://speedy.sh/5uT88/curve.ma edit: you can try to open the ma file and change the two lines at the top that say 2012 to 2011. it works in 2012 so it might work in 2011.
Cheers! More 2012 stuff.. Space Kittnz, watercolors/pencils Artwork for Valborg, watercolors/pencils again.. WIP images/info here: peterboehme.blogspot.com/2012/11/cyclorpse.html And some work for Monty Battles, a live drum'n'bass project from Bonn - sketches/info here: peterboehme.blogspot.com/2013/02/katzilla.html
Thanks for the fix. I was having this problem today in Max 2012. For some reason I never had the lag in earlier versions of Max. BTW, to find the option in 2012 do this: Top Menu > Rendering > Render.. > Common Tab > Common Parameters Rollout > Bitmap Performance and Memory Options > Bitmap Proxies [Setup]
If you have the PC for it, (and xbox/ps controller), MSFS 2020 is a really a relaxing experience. :) (microsoft flight simulator 2020) It's 80cad$ on Steam or free with microsoft game pass I heard. Set on easy if you want to enjoy the view without too much struggle, it's a real pleasure. And beautiful weather/clouds.
Normally it's working in Maya 2012, do you get a specific error ? I will be able in a few hours to use my script on computers with Maya 2012 so I will do some tests. Yeah, some functions in the 3.x are the same as the 2.x that's why you get some weird errors.
I had this problem with the May 2012 build and now the July 2012 build. Absolutely NO mesh is showing at all. Content browser, game, nothing. And not just my custom packages, all meshes period. shoot even the default plane and box aren't even showing up when I open UDK. No mesh is showing up. Has anyone else encountered…
Is it possible to import my 3dsmax 2012 keybinds to 3dsmax 2014? I have hundreds of keybind changes and really don't want to take 10 or so hours copying my keybinds note by note. So naturally you'd go to Customize User Interface and click "Load..." but it would seem max 2014 uses .kbdx files for this while max 2012 creates…
Hello! I am a 24-yr old 3D-visualization student at Finnish University of Applied Sciences Metropolia. I am now at my final year and it is time to do my final thesis. I am doing a game and I need a Unity/UDK expert who can CODE! Preferably Unity. I'm totally a 2D/3D artist and have zero knowledge of Coding. As far as I…
Hey Polycounters, I wanted to share with you my latest Personal Project that i made in Reallusion 3D Character Contest 2024. The concept made by Yan Liang In my Artstation you will find some videos and breakdowns of my process https://www.artstation.com/renanfabricio Concept by : Yan Liang Concept by : Yan Liang
I still use max 2012. There is literally no reason to really upgrade since everything available works on 2012. Even newer versions of max break some really useful scripts/plugins. Quixel suite is good, imo I prefer substance painter. It's far more fun and feels more artistic in comparison.