Lense quality is also an important factor in the overall IQ. Cheap zoom lenses usually perform badly at larger apertures, so definately try stopping down to f/8. Prime lenses are amazingly sharp, especially the cheapo nikkor 50mm f/1.8. Here's a snapshot taken with the lense stopped down to f/2.2, no pp done at all. 100%…
I think MoP meant to ask what the 448 in a 448 map is? The numbers associated with texture maps are usually the size of the texture, which is typically a power of two. Meaning that it should either be 512 or 256 in size. If they told you that your limit for the map is 448 I'm going to assume they meant that it could be a…
What's the best way to make some of the generators tile? say for example, i want a 2048 texture output, and i'm using a 128 generator. i don't want to just scale up the generator to fit the 2048 texture, i want it to tile 16*16 times to fit into the 2048. I've tried forcing the node to tile h+v as an absolute value but it…
I've tested the process to bake a map into vertex color on a simple sphere. And it does what it is meant to do. Here map baked on 128 and 16 sements spheres. I don't have an example with a AO from a highpoly baked onto vertex color, which is anyway the same process and probably the same result as baking directly AO into…
Each box is 128px X 128px. 128 is the height of a standard story, 72 is the height of a person. You can treat 1px as one unit in Hammer, Max and PhotoShop. To get better pixel resolution in game, all textures are scaled down to .25 by default, so you get 4px for every unit. I think the same holds true for Maya and UnrealEd…
This was a quick exercise (I mean, not that quick, due to a 2-week hiatus from starting a new job). Anyway, here it is. https://www.artstation.com/artwork/3dwPYA
newest update: OLD Hey guys, getting late... Here is some work for the dragon ball contest going on zbrushcentral, my pick is c-18. I think I have always had the crush on her and her badass-ness. ref base on this excellent cosplay: http://farm1.cosplay-it.com/photos/0/1740_4c3f79087acf7.jpg I am unsure how much time is…
Hello! I'm working on a some low poly assets for a large environment that will only be seen from high above (the player is flying over a canyon in a ship). I'm new to making environment models, and new to low poly (most limited to 128 texture & 400 tris), any and all critiques or advice on how to model, texture, and be…
This looks like it will be a lot of fun. I'm super excited to see the movie. I got a bit of work done it over the last few days. It's sitting at 1018 tri right now, I had to rig her too just to make sure the mesh would look alright in the pose I want. I might do a scene as well, we'll see how much time I can put in over…
Hello to all, working on bunch of automotive parts, that can be used to assemble old car and reassemble to something different. The stock car done for now, consist from 31 unique parts with own textures. Pixel density was matches across all parts, but for render purpose some of the textures was doubled. Triangles: 115 000…