http://youtu.be/IziIY674NAw Hey everyone! Just pumped this out last night, a little something for any environment or prop junkies out there to enjoy over the weekend ;) Using trim textures to quickly create efficient modular kits is absolutely the backbone of most environment work, and even a lot of prop/asset creation,…
Summary: a rather trash speed asset done to measure time versus quality. I have not completed much game art lately and felt the need to make something. This way, in a year, I can do the same and gague improvement or something. Negative qualities I note: - sculpt was undesirable, very underdetailed at one hour - the…
Most recent: I started this new environment project about a week ago. Its a off world research base designed for barren planets and moons. It is created mainly with basic geometry and made a tiling texture and trim texture. I am still a beginner with substance designer but I manged to make a decent texture and exposed some…
I am making a massive rocky mountain scene straight out of the Lord of the Rings movies in ue4 and i want to use a cool texturing technique i learned from a youtube tutorial to give various rock faces a varied look using, lets say 4, different rock textures, parts of each masked out from world space normal map selections.…
Hey, Looking at the number of new brush-based UV editing tools in latest Maya releases it is clear that Maya devs like such tools pretty much. I thought that this is a good time to ask them nicely for a long-wished Straighten UV functionality for Maya, which is [in my view] also a great candidate for a brush-based tool —…
Hi everybody. I am working on an environment and I wanted to try to learn this method I saw on a post by Matthew Trevelyan. You can see his post here: https://www.artstation.com/artwork/qQGK6y I understand the basics of a trim sheet. I have used it for basic walls or decals or simple shapes like cylindrical pillars and…
YES! I have done baking in both Substance Painter and ToolBag 3 (trial has expired so I'm back on Toolbag 2 for the time being) Baking and UV layouts also tend to be very tricky for myself since the Type 74 Tank was the first vehicle that I attempted and unfortunately it was perhaps a rather unfortunate testbed. A lot of…
Day 3 Today is a day of changes. But first let's see how the tombstone look like. As my first ever rock sculpted, i'm pretty satisfied. I think that most of the details will come with texturing. Also i opted with letters that come out of the rock. Initially, i wanted them to be going inside, but the result wasn't exactly…
@TheDawnfury No problem. Can you provide the requirements of your assignment for which the PS Vita is being created? I can't accurately judge your work without that information. My assumption is that it is to create a high-quality close-camera game-ready hero prop. Typical approach for an item like the PS Vita would be to…
OK, before someone comes in and has a go lemme say something. When you unwrap, the checker pattern doesn't have to match up along all the sides, you just do your best to unwrap things without any warping, which on a cube you should have no problems with. Basically just make sure the black and white squares are as "square"…