Well , last week-end I've done few tests ( riggings and figures modes ) with my GOBLIN_SPACE_MARINE to get him properly into UT 2004. If I understand well - in a fact the model-character has to be really close (similar) to the skeleton's proportions from UT 2003 or 2004 which You want to use ( for exemple - HumanMale or…
A large bulk of my coloring process is to make a fill layer, give it a black mask, add a 3D distance generator, then a light generator set to multiply above it. Finally I often add a paint layer on top of those two to manually tweak the mask as a final step. Many other things often change once I have that setup, but my…
Hi Folks, Got a shader creation question for the UDK shader gurus on here. I'm busy teaching myself UDK and as an experiment I've been trying to implement a shader in the UDK material editor that would give the illusion of the game world being curved. I found an example of a cylindrical world shader for Unity and tweaked…
Hey folks, I'm working in Maya (2014) and baking normals in xNormal - when I create my cage, I use the Move Component tool to inflate the mesh etc. When I do that, it appears to reorder vert numbers or some such thing, because xNormal tells me my cage doesn't match the low res. If I kick the cage out without inflating it…
Heya PC I come here with a bit of a question, I'm prepping to start working on an environment in UDK and the basis of it will be centered around an island. To be specific its the "Old town" island in Stockholm. I've read up and learned about how to create and sculpt the landscapes, how to import heightmaps etc etc. But…
Hey guys, When i went to look for UDK earlier today i found that it had dissapeared after a quick google search i found that you may have to redownload the newer version so i did. When i made a new project and new packages etc. i started to pull some stuff into the level. None of it was textured yet as i was going to put…
Hey, I'm currently learning a new work flow using ZBrush and have my mesh to the stage where I want to add details like rivets and screws etc. I plan on having different sections of my mesh as well as the rivets and screws etc coloured differently using polypaint. When it comes to texturing I can easily mask off sections.…
Hi guys! working on something today, I thought of the many techniques that we have to create the hull plating, important in the sci-fi creations etc.etc ships. In particular, I think the difference is the "coherence" of the panels. In general all grafts etc. They must have a certain coherence with the panel. You as you…
don't worry, you have a good headstart it seems and in a couple years you surely make top art What I see from your site is that you understand complex modeling and proportions seem to be pretty good and you generally are good with the technical parts, so I would take less time in future thinking about modeling, and spend…
I think I know who the streamer is, and he has done this for many many years. He can also take all the time in the world to create and do exactly what he wants. However, using alphas CAN be 'cheating' but it can also not be. it is down to how you use it and what you do with them. There's plenty of cloth fold alphas as an…