[ QUOTE ] Wow! Sometime between 1995 and now, did Ghost Rider actually get a following? To me GR was always a B character, so I wouldn't dream of watching the movie on anything other than cable? The last time I saw a ghost rider book "new" he was sharing half the book with the Rawhide Kid! I never knew anyone who ever…
I would push it further than life is strange did it, but still notice how the shadow beneath his chin is reddish hue instead of the darker brown: Even here - the red from the cheek is almost the same hue as around her jawline: You can see it a lot more pronounced here in Spiderman. Especially the ears, but also nostrils…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
great game actually. ALOT of things that bother me though. RANT TIME. The guards in Romagna look like Luigi. It's too easy. I suck at games, but I didn't even get killed once throughout. The only reason I died was because of the free running. Some of the dialogue (the vagina line, the HILARIOUS mario line :/ )] The…
IF I plug a camera vector into the emissive and mask out the R and G, I get an expected result. The opposite of a fresnel basically. No matter how I orbit around the preview sphere. But... When I mask out G and B, I only get the expected result if I am orbiting the camera around the object horizontally, that is, if the…
Get Panel and Vent Maker from our Gumroad Store! This tool made specifically for [b]Substance Designer[/b] will allow users to quickly generate an infinite variety of panels, vents, and reliefs in any shape. Panel and Vent Makerhas a wide array of customizable attributes to make controlling the output easy. 75 unique…
Thanks! I think I've misunderstood something. Let me explain you my point of view and you'll tell me if I'm right or not. As an exemple: If I have a 6 faces cube. Face A-B-C have detail on them that I'm going to bake with a normal map BUT the rest of the faces does not have detail on them. Logically to give my normal map a…
Yes sorry, my UE4 editor was closed and i didn't took the time to verify the right name ;) Yes i mean the Texture group. Basically the compression takes the Red and Green channel of your imported normal map and apply a re-normalisation which determine the blue channel for each pixel. It mean that r+g+b is always equal to…