Agreeing with ZacD, I don't use 3D Coat so my knowledge for it is very basic. But I have never heard anyone create models with it. You can't compare 3D Coat with ZBrush, these are both different software with similar key-features. ZBrush is a sculpting software. 3D Coat in my eyes is more like a paint software. (I know it…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
All joking aside, I have been considering doing something like this, as I think it might be better for the eyes. Why? Because a regular computer screen is about 50cm away from the eyes, while the resting focal point of human eyes is somewhere around 1 or 2 meters I think. Plus there's the difference between backlit screens…
Hey, not bad. I didn't recognise her at first (probably due to lack of hair and texture) but when you mentioned the name I can see the likeness, so that's good. There's something definitely very wrong about the ears. Mainly they're too small, and as DarthNater mentioned you seem to have really shoved them into the skull a…
I am looking for some resource where I can understand what these map do and why we use it maps like height map , normal map , ambient occlusion , curvature map I am using. Substance designer for texturing there lots of maps which I can use but until and unless I know what each map do I can't utilize it will really…
Damn dude, thank you. Made my day. I was hesitant to do get involved in this thread because I didnt' want it to seem like I'm showing who my favourites are here at Polycount. The truth is I think there's a metric shit ton of talent here, but when it comes down to individuals I think are invaluable in their skillset and…
I have max 2010 and Vray 2.0 How do I set up a render like the final image in this "walkthrough"? What light settings and materials would I use? https://www.behance.net/gallery/18672899/Walkthrough-3D-Pre-Render-asset-for-2D-games Would the metal parts be assigned their own material? Is AO rendered on a seperate layer and…
Kudos on the work, and welcome to Polycount! I worked 6 years at Wayfair, helping lead the 3D team to make environments and renders like this. We developed a bunch of guidelines for how to make and light and shoot scenes. First thing, the lighting is very warm, not matching the reference. I’d suggest adjusting it brighter,…