Thats what I do usually, create like 2 or 3 rock pieces and then copy paste mash them together. The seams you can mask nicely by just adding dirt or moss in there when you are finalising. No need to voxel merge or whatever, you'll only end up creating more work for yourself imo :) .
Hey guys, doing some collapsing and cascading rock projects right now and hitting a few snags, wondered if I could get a little help. My major problem seems to be having a object that I hav dissect into cuts and pieces. I am really just looking for the the object to fall and obey gravity and hit the ground But I seem to…
The attack doesn't feel floaty, but what's happening is everything is hitting at the same exact time. The timing to get the snappy feel, you have, is going in the right direction.. though the spacing for most of other body parts, including the torso, is matching his arm spacing. They don't have a separate feeling of mass…
Bravo Mark. I can always expect a good "humorous" read from you. I need to build my safety kit back up. All I have is some water, iodine pills, and a gas mask (which will suck when I'm walking in the streets with thousands dead from a Nuclear meltdown/disaster?)
"I've read somewhere that translucent textures and solid textures should have separate texture maps. " Well, the way you are phrasing this doesn't make much sense, and the terms used suggest that you are confusing things. Even the use of the word "translucent" is odd. Now it's totally ok to not know something - but here in…
well, you could create a small selection of hairstrips for the strands that cover the skull and ones to cover the ponytail. at least two different texture-snippets for each for the sake of variety. geometry should be pretty wide - you don't want to add tons of really thin strips to cover the skull. then lay out splines…
Project Messier is a MASS EFFECT Inspired third-person action-adventure game. Set in a broken galaxy, after 8 years of war, finally at peace. and yet, another war is about to begin. we are looking for a character concept artist to help us visualise characters and alien races from across this new galaxy! if you are…
Hey guys. I'm trying to have an automated wire parameter and am getting caught up in one of the arguments. Here's the code:paramWire.connect $.pos.controller.X_Position.controller[#Limited_Controller__Bezier_Float] (pickMesh.object).modifiers[#Morpher][(morphNameResult)](endString) Which translates into:paramWire.connect…
Does anyone know a trick to make Painter work same as Designer where height doesn't immediately produce shading until you put Height to Normal node on top of the height exactly where you need it ? Mixing height on top of baked normal map + masks adds extra complication and turns everything into utter mess. I prefer layers…
K. Thx for the crit dan! I Re-calibrated the Specular (particularly on the forehead) eliminating most of the cavity map on the forehead (particularly the skin grain going the wrong direction areas on the forehead). Cloud masks over the freckles and pock marks worked pretty well (although I averaged them out as I was losing…