We are currently seeking individuals with experience compiling models for HL2. http://www.goldeneyesource.com We are a Goldeneye mod for HL2. To apply please post here: http://forums.goldeneyesource.com/index.php?showforum=16
Hello, names james, im a 16 year old student currently studying animation. i catch a train every morning that takes a hour. Looking for game animations that need to be done so my time is spent productively.
Three Harry Potter spin-offs announced http://www.sbs.com.au/news/article/2014/10/16/three-harry-potter-spin-offs-announced-0 I wonder if Electronic Arts have the rights for the games?
what's the difference between tile and scanline of EXR?16 bit vs 32 bit which one is the most used ?? I'm trying to use EXR for my my work ,but now I need to know more about it
[ame] http://www.youtube.com/watch?v=FOPd_wVpuqI&feature=related[/ame] goto 2:16 in the movie, its a giant puppet used for mocap of sorts. Is there a technical name for these? Are they still made, are they still used?
Well scratch that. The transfer isn't 1 - 1. Smoothing groups are bitwise values (1 - 2 - 4 - 8 - 16 etc.). Maxscript is the most logical choice, and this points to a unexpected result in DCM. I'll log that ;)
Yeah, that's an artificial test of the worst possible situation. No real texture asset has 16 unique colors in one 4x4 block. That's also not indicative of the real color loss you get. Try it with a real texture.
https://www.artstation.com/contests/ancient-civilizations/challenges/16 My character got the 2nd place in the challeng. It was a fun ride. Thank you all that were daily with me on twitch. See you on the next one ;)
You can also set the Draw Scale 3D Z value to a lower number. When I import heightmaps from World Machine, I always change it from 256 down to 16 or so.
Fixxes the snapping bugs. And so far it's been relatively stable. I've had it crash a couple of times but no more than 2012,13,14,15,16 ever did. The UV editor is more stable than 15 and 16 for sure.