pretty nice looking goblin. what's his purpose? just for fun? workin in a specific game limits? what specs are you aiming at? if it's game spec you should probably use an alpha plane fro the teeth rather than full polies.
Hmm, makes sense. I'll run a render without the spec and normal map. If I have time I might revisit the spec, but odds are I won't. I've got to make the next character and a small environment to place them in in 2 weeks.
Hey Hitmon, just a tip if you are using a spec map in marmoset it doesn't show until you check the box "use specularity" or something like that in your mat screen, these scratches don't seem to have a spec map but that would really help them pop!
Flewda, Thanks for the crit! I changed the diffuse and the spec with this update, I dont know if I like it more though, it just seems.. "different". Was it a step in the right direction? http://img137.imageshack.us/img137/3191/renderjr5.jpg The biggest change was in my spec map.
please disregard the first few posts....that problem was solved. what i'm wondering is...is there some way to hack in an opacity and color spec tab to this fx shader? i really like how things look in the viewport so far, but i only see diff, norm, spec, and trans here. any ideers?
Hi guys, I just finished my first realistic character model, its a Cossack... I would really appreciate if I could get some feedback on it, especially for the textures... and here are the maps Body Diffuse Body Spec Body Gloss Body Normal Head Diffuse Head Spec Head Gloss Head Normal
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
spec on that door is weird. seems like the metal part and the wooden part have the same spec values. overall though its looking pretty good. lighting just needs to be redone i think. it seems very very flat and boring right now.
this is most of the textures as asked, im not going to upload the normals or spec because there isnt any, luckily enough i could actually get away with a colour correcting node on the diffuse to use as a bump and spec..... ive crammed them all into one picture to upload