I didn't "spaz" since you're not doing a human, I "spazzed" because you posted that god-awful "reference" drawing with the model. What the hell was the point of that? To show how bad your current reference is? Just as an interesting side-thought - who do you think was the "first person" to model hands? Did he get some help…
I'm creating dynamic textures for planets. This is working pretty good, however there is one problem. As everybody who already textured a sphere knows: With a normal rectangular texture the sphere shows a large distortion at the poles. In a manual process, the texture could be fixed in photoshop, but this is not possible…
The trailer comes off more like a video made for an artists portfolio and not a trailer for a game. I say that only because it falls victim to a trend in environment art videos that I personally despise: Forward, swooping dolly shots or vertical and horizontal dolly shots that are overly dramatic and clearly focused on an…
Verm: First season is rife with the constant want of the Cylons to find god, to make baltaar believe in god, to trust in god. I think god is at the heart of the ethos of more shows targetted at america than at britain or europe was my point if any. My reasoning was that perhaps its that ethos being so at odd's with my own…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Heys. hawken yes well and no ha. It's actually made up of 3 systems, the rain falling, the raining hitting the ground, and the rain drips. then i go thru and place it all by hand, matching up rain drips to rain impact particles. JayCool looks cool! my crits would be add some overlaping anim to the flag. add some distance…
Sorry the late reply. I dont know why I dont get email notifications. Well, yes, I used the world position to make the wet zone. And as you said, the river surface is not flat, so there are different heights. I solved it without any magic trick, just different material instances depending its position in the map. So I…
I got some more work done tonight on it. Balloons are a bit brighter and I evened out the trees a little bit. I also added a a painted backdrop to the forest that isn't terribly evident in these screeenshots but it stops the sky from bleeding through the trees at low angles and blowing out the brightness. I also realized…
IMPORTANT UPDATE: Thank you for the responses! I think I have enough now that it's getting difficult to sort though. I will try and respond to everyone who messaged me. As of right now, consider this post closed, but I will update if something changes. Thanks again! Hey all! Game Description I am currently creating a…