Thanks @disanski So unreal card hair is dependent on a lot of factors - DItherTemporarlAA node in the hair material that your opacity feeds into - Your Opacity map being strictly black and white, no grey values - When rendering in MRQ making sure you are using Temporal Anti Aliasing and dialing it via command line, mine…
Sorry to hear this type of news. Some folk at budcat should land on their feet eventually I hope. It's rough out there right now. Good luck to all those affected by this.
from the official Welcome thread: "This is for people that are freelance artists hoping to get found and for people looking for a "pay-for-model" type structure." good luck with your art Mr Radical
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
really? well, you could type in "bake zbrush" or better yet: http://www.zbrushcentral.com/showthread.php?t=36229 http://www.cgarena.com/freestuff/tutorials/zbrush/baking_texturemaps/baking_texture_maps.html hope that works for ya
i know, i know. I saw that too. Anyway, yeah, i probably should stop typing "oh noes" and such. Angsty? hell no... won't be hearing that from me...i hope.
Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…
I see young hopefuls and wannabes posting on here asking for help about what to do in relation to education, and actually finding ways to their intended goals. They are clearly passionate types with stars in their eyes and would proudly proclaim it's their "Dream" to be in the Game Industry and it powers their ambition.…
@polysteve good start! I understand the temptation to jump into the prompts before nailing down the composition but you are doing it backwards. First settle on a composition. Have a point of view. Have a focal point. Than define the lighting. And then work on the props. Prop artist is hardly a position anymore and it's all…