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You got a games development dream? Good, now put it away!

polycounter lvl 9
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Snacuum polycounter lvl 9
I see young hopefuls and wannabes posting on here asking for help about what to do in relation to education, and actually finding ways to their intended goals. They are clearly passionate types with stars in their eyes and would proudly proclaim it's their "Dream" to be in the Game Industry and it powers their ambition. Being one of these types myself I feel often abliged to make hopefully useful comments in those threads even though my advice is way beyond my experience. I want to write this post to continue doing that, but from a personal enlightening regarding this "Dream"

I too have this "Dream" I won't tell you my life story, you've all heard it before. I will say that if you ask me what I want to do with my life I would exclaim that, "I want to make video games!" Just like a small child. I don't really have anything to boast for what little of my efforts though, yet I find no other life-choice appealing. How could one want to do so many great things and yet struggle to perform them?

Well if you are powered by this strange calling and you know it, and you are a fresh-un with no experience or skill to learn from, well good, you have something that will always be there for you, and I hope you never lose it.

BUT PLEASE PUT IT AWAY. Don't think about it and don't talk about it. Don't look at it for inspiration, and don't let it be held above you like a carrot on a stick.

Just do what comes naturally, just do what you love. If you love making games then go and do it. Don't think about your career and the industry and what part of it 'fits' into your Dream.
*EDIT* Actually I should restate that I am in no way establishing that somebody should disregard or throw away their dream to be somehow more productive. I still have mine and I know it, and it gives me a sense of purpose. I'm simply not using it as point of reference or reflection of what I have done/not done. *EDIT*

For me it was bringing me down. I knew what I wanted to be and what I wanted to do when I became it, but for me it was a lofty future with no connecting strings of possibility or achieveability. It's so easy to be a lazy novice when you know the end point is so far away. And it's so easy to feel defeated and depressed by that thought as well. I started to subconsciously compare myself to what I wanted to be: Gaming greats like Hideo Kojima and Cliff Blezinski. Yes I know I don't actually compare, but inside, I would see myself as being less passionate than I thought, while they got to be in the right place at the right time!

Relevation came to me when I realised that, well obviously, they weren't born that way. Or more importantly, they weren't giving themselves unrealistic goals as part of a big guiding plan or a "Dream." The most respected and successful game developers simply did what they loved when they discovered what they loved and when it was bad they simply made it the best kind of bad and kept going to make it better.

For a lot of the vets here all this will be obvious, they've figured it out. But for me this has been a weight off of my shoulders. No matter what I do from now on, it is a step in the right direction.

Oh and thank you Polycount for being the kind of fantastic community that (while bitching endlessly about the state of the industry), makes me feel like a part of it, and keeps me coming back.

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  • Dan!
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    Dan! polycounter lvl 6
    I ..had a dream.. once..
    [ame="http://www.youtube.com/watch?v=Bate_tvVUpk"]I've Got A Dream From Tangled(HD) - YouTube[/ame]
  • Snacuum
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    Snacuum polycounter lvl 9
    I only just saw that movie recently and that scene was just superb.
  • Cojax
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    Cojax polycounter lvl 10
    I think those lofty goals of being the 'next Hideo Kojima or Cliff Blezinski', stem from a general lack of knowledge on the industry. Stuff you really only learn your first few months on the job.
  • Ged
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    Ged interpolator
    Ive met a few people doing "game design" qualifications and I was surprised to find that they expected to be a "game designer" not an artist or a programmer or a game tester or anything else. These poor folks actually expect to start their career as the person who tells the studio what game to make and how best to make it?
  • ambershee
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    ambershee polycounter lvl 17
    I've encountered this before. I remember one individual (woefully, a graduate) trying to convince me that 'we could make a 2D MMO and make millions because it's only 2D so it will be easy'.
  • Julmust
    ambershee wrote: »
    I've encountered this before. I remember one individual (woefully, a graduate) trying to convince me that 'we could make a 2D MMO and make millions because it's only 2D so it will be easy'.

    Coming from someone who've made both 3d mmo's and 2d mmo's I can say that it is by far easier to make 2d mmo's. However, I see your point of the story is the naivet
  • DEElekgolo
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    DEElekgolo interpolator
    I just make a bunch of stupid little games and eventually I have enough code to make something a little more bigger.
    I've been reusing and improving my code for loading collada files and flac and other files for the past few years. Before that I just made tools for modding games like halo 3.

    Generally I go and see what makes a game tick before I go try to imitate. Hex Workshop is probably the most used tool on my computer at this point.
    That and notepad++.
  • biofrost
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    biofrost polycounter lvl 12
    Snacuum I can not agree more. I realized this about a month ago, I just was not happy with what I was doing and I couldn't figure out why. I was just stressing my self with "This piece has to be amazing or else I wont get into the industry". I was creating art because I made my self thing I had to, not because I enjoyed and wanted to. Yes you should try your best on your portfolio but you should have fun while doing it, not thinking I have to or else I wont make it in the industry.

    Once I knocked some sense back into my self I have been enjoying making art because it's what I love to do. When you work on something you love and try your best, it will show and everything else will fall into place.
  • Snacuum
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    Snacuum polycounter lvl 9
    Ged wrote: »
    Ive met a few people doing "game design" qualifications and I was surprised to find that they expected to be a "game designer" not an artist or a programmer or a game tester or anything else. These poor folks actually expect to start their career as the person who tells the studio what game to make and how best to make it?

    Well I'll be humble and admit that I used to be this kind of person. Although I was never dumb enough to think that one could start their career in such a position.

    As I was ruminating on all this I was wondering how I was making so little progress now, when back in High School I had less time for everything than I do now and yet I still managed to have enough time to: play all my games, socialise, do schoolwork, do work, AND do my game dev stuff. So now it is so simple: I didn't care and had nobody to answer to for my position in life, especially in relation to that big 'dream.' I couldn't disappoint the future me yet and so I just did what made sense to me at the time.
  • Ged
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    Ged interpolator
    Dont get me wrong I dont think being a game designer is a bad dream to have, just at least try and make some games first(art or programming or whatever) before trying to be a game designer and maybe dont expect people to hand such a lofty position away very easily. Sounds like you are finally beginning enjoying what you work on every day and that is a very very strong starting point for anyone career I guess :)
  • Ferg
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    Ferg polycounter lvl 17
    This is something that people have to learn and deal with on their own. Nobody's going to take their life's dream, fold it up and put it away because of a post on polycount. I think most of us started out dreaming of having OUR games made, and how awesome our games would be, but as you learn more and more about how games are made, that dream slowly evolves into the more realistic expectations we have about our careers.

    Not that you're wrong... but it's like so many other Big Realizations in life. You really have to figure it out for yourself for it to be worth anything. There's a lot of personal growth that happens as we realize this. You can't just read a forum post and jump past that and end up with the same knowledge and awareness that having that realization includes.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Pfuh. My dream is to get better at making cool things. It has been forever -- i'm gonna hold on to it, and am proud enough to talk about it.
  • Ace-Angel
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    Ace-Angel polycounter lvl 12
    Dreams, just like truth, are nothing more then a set of preconceived notions in dilation of time.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Ace angel, reknowned curmudgeon about videogames, movies, books, and epistemology :p
  • Snacuum
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    Snacuum polycounter lvl 9
    It's really nice to see a healthy discussion on this. I was not going out of my way to make Polycount my blog, I feel that the back-and-forth of a forum allows ideas to mature.

    Ferg

    I totally get where you're coming from, I realise that it would take a lot more than my post to really give somebody that frame of mind. Of course there are many things one can learn through their own experiences, and yet as a people we continue to impart to others knowledge and lessons we have gained ourselves.

    SupRore

    It's good to see you have a handle on your passions. I admit that my original post was brash, I don't think people should throw their dreams away. I was trying to say that people shouldn't lean on them like a crutch. This is an art-focused forum and I know that for pure artists my discovery would be less useful. A committed and determined artist would already find strength in their art, whereas for many designers (especially the young dreamers) it is all a means to an end: An end that may never come.
  • m4dcow
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    m4dcow interpolator
    There's nothing wrong with having lofty goals or wanting to be a game designer. It is a hard area to get into, but just like junior artists a junior game designer will start doing small things and if they're any good will work their way upwards.

    Most important thing is being able to prototype your ideas, you don't know whether an idea is fun until you test it.
  • Autocon
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    Autocon polycounter lvl 15
    It's funny, I for one never had the dream of beign the game designer like cliffy b and the rest. Well maybe for a year or two way back when I was a kid but really my dream was always to make awe inspiring worlds for people to escape too. I love video games and digital art and wanted to do that. Designing a game could be fun but meh it was nothing I ever cared about. Making fucking sick ass worlds within a really bitchin game is what I wanted too do. And hey I am totally living my dream. I used it as insperation and it was my carrot on a stick to push me forward. Just because your doing art dosnt mean your not contributing to the design of the game or have in anyway had less of a contrabution then the "idea guy".

    If your not passionate enough about your dream to really do the research into what it is all about and what it will take to make that dream a reality why should anyone care that you never achieve your dream?
  • Entity
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    Entity polycounter lvl 18
    Hey Autocon we had the same dream!

    Except I wanted to create a virtual world where I could bone chicks 24/7. Dream still has not been realized D:
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Ged wrote: »
    Ive met a few people doing "game design" qualifications and I was surprised to find that they expected to be a "game designer" not an artist or a programmer or a game tester or anything else. These poor folks actually expect to start their career as the person who tells the studio what game to make and how best to make it?

    Erm a third of halfbrick is game designers. They are neither artists or programmers. Nor are they in lead positions.

    It is a completely different skill set. Do you expect an artist or programmer to have the skill set to design low level game mechanics?
  • Dylan Brady
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    Dylan Brady polycounter lvl 9
    I've always wanted to do game art, and character art more specifically. there was never a point where I had to sacrifice my dream of creating my game for a more realistic life goal that I could achieve.
    on the other hand. I don't agree that you should look at your dream with a "Just do what you love" mindset.
    once you've set your sights on what you need to do. you MUST be disciplined about how you do it.
    I could spend all my time sculpting in Zbrush, designing my own characters and thinking I was working towards my goal. But in order to grow, you must make yourself uncomfortable, and challenge yourself.
    This means doing thing you don't want to do, and having the integrity to do them every time you practice in order to grow.
  • Snacuum
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    Snacuum polycounter lvl 9
    Bonebrew22 wrote: »
    But in order to grow, you must make yourself uncomfortable, and challenge yourself.
    This means doing thing you don't want to do, and having the integrity to do them every time you practice in order to grow.

    I never said that doing what you love meant only what elicits joy at the present moment. Would you say that those things you didn't like doing were so bad they ruined the worth of game dev/game art for you? I wouldn't assume so. On the whole people could be doing what they love even if there is difficult challenges to overcome. For me I couldn't enjoy anything at the time because no matter what I was a disappointment to myself for not achieving one of my most important goals.

    There are many insights here I never considered when I wrote the topic and think I should try to better clarify its message.
  • chrisradsby
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    chrisradsby polycounter lvl 15
    Well, I'd say that most big-shots were just at the right place at the right time with the right set of skills. I never really wanted to be a big shot, I don't really like when one person gets all the attention for a game a whole team spent making.

    If you have a dream, I'd say chase it, chase it til you fall down of exhaustion, because that is what most of us do. That's exactly how you realize your dream.

    You have your destiny and you have your fate.
    If your destiny is to be a game-developer you'll have to fight your way to that dream, if you somehow give up a long the way, then that's your fate. It's up to you whether you realize it or not.
  • Mezz
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    Mezz polycounter lvl 8
    biofrost wrote: »
    Snacuum I can not agree more. I realized this about a month ago, I just was not happy with what I was doing and I couldn't figure out why. I was just stressing my self with "This piece has to be amazing or else I wont get into the industry". I was creating art because I made my self thing I had to, not because I enjoyed and wanted to. Yes you should try your best on your portfolio but you should have fun while doing it, not thinking I have to or else I wont make it in the industry.

    Once I knocked some sense back into my self I have been enjoying making art because it's what I love to do. When you work on something you love and try your best, it will show and everything else will fall into place.

    Um... yeah this exactly. I came to this realization myself a few months ago when a friend said to me, "Sounds like you don't enjoy doing this. You should really just be doing something you love to do. If you do that, a job will come, but that's not the point. The point is doing what you love." (or something to that extent)
    That's when I realized I hated working on my portfolio, doing art, simply for the sake of getting another piece added on to my portfolio for a job. Since then, I've been enjoying animating a lot more, and it's been much easier to get work done.

    I still believe in my dreams, but I've come to realize the hard work needs to be put in, but work that at the end of the day I enjoyed doing.



    Also, love that scene from Tangled!!
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