The Collector's Cache wants some deep sea based set for Ti7. I have a few ideas but I have no idea how to create one, so I will just post my concept here. I was reading the lore at the gamepedia. I started with Slardar then Naga Siren and Slark. I read the missing chalice after the Battle of Crey. Then I read about Slark's…
Hello, My name is Jess Havel, I'm a character and creature concept artist and illustrator. I am interested in freelance, on or off-site work as well as any full-time or part-time gigs! My portfolio can be found here: jessuh.com I specialize in fantasy and sci-fi character/creature concepting and illustration for games. I…
Hello, I'm an Illustrator/Concept Artist based in London/UK. Please have a look at my portfolio at: https://www.artstation.com/mbedkowski Looking forward to hearing from you. cheers! Michal Bedkowski
I came back after 10 years in concept art and returned to game 3D art. I've got to tell you: it's near impossible to learn from Discord. Barely any feedback. After a day, it's buried under other people's stuff. Maybe I'm old [and I am ;D], but I miss forum times.
I was watching Bungie's world-building GDC talk for their new game Destiny. During the presentation, they showed some thumbnail concepts sketches for various weapons that some of their artists made and I liked one of the LMGs: I am not sure who made it, (Looks a little bit like Isaac Hanaford's work?) and this one-side…
Hi all, First time post, as you can see. I work for a company called Cambrian House, who specialise in crowdsourcing applications - members of the community submit ideas for apps and vote on the best ones, with the winners getting built by the community + Cambrian House. People who contribute are given 'Royalty Points' in…
Hello everyone, I've created a handpainted hero prop based on Simon Stålenhag's biomodem concept. During this project, I've learned a few new fun things such as Blender's sculpting and texture painting tools and the AnimAll addon. And how to make animated textures actually work in Sketchfab. model Thanks to @BagelHero,…
You have a lot of neat paintings - but not a lot of actual "concept" art. Specifically, there's not much in there that indicates a strong sense of design. Clearly you can paint, but a concept artist probably spends more time "designing" than actually painting detailed purdy pictures. You need more actual design stuff like…
Naughty Dog Santa Monica, CA www.naughtydog.com About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work…