i was thinking about it as an abaddon sword. the bladed part illuminated blue/teal and the "skeleton" part that's above it mby a gray like u used on the blade
Hey man, pretty good designs so far. I would generally try to avoid thinner shapes such as on your last KOTL staff. They tend to not read well considering their size in-game, and it feels very flimsy when the head of the staff is made up of a bunch of intricate thin/small shapes with nothing else holding it together. Also, all of the edges being dark outlines looks strange when they would naturally be highlighted. It just looks like you forgot to hide the UVs layer.
Thanks for the feedback Vextrakt. You are probably right about the thin shapes. I just had the idea and thought that alpha would be the best way to achieve with 400 triangles. Next object will be solid! I promise. I want to just focus on concepting - this concept was too hard for me to draw ib perspective and so I started modeling it - one thing lead to another and suddenly it is finished
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I added some color and changed the design a bit more. I'm happy to collaborate if anyone is looking for a partner, just send me a PM.
this is a concept for prosto-mogy