Urthrese: thanks for the reply but it doesn't work. the work around for this is probably right in front of my face. i'm trying to dragrect a mask but i'm also using radial symmetry. I can't hide a part of the model because it hides the side i need to work on.
Hi Jan_u, I agree that you can either bring a lot more uniqueness to the texture or go the other route and make it extremely optimized. Here is a quick example of taking your texture and fitting in all the important details into a 256 texture with room to spare. I made sure not to shrink down any of the details so this…
I would increase the size of his hands about 150% or so I think. Tone down your AO passes as well. Remove the whites from your maps and make the AO an overlay or softlight with 50% or so opacity. That should give you nice soft shadows that don't overpower, but still hold your shape. Also, you need to remove most of the AO…
Your model and the vehicle in the reference have very different proportions. I'd say find or make a proper model sheet to correct your model. The biggest differences I can see are the size of the front end (hud/bonnet) in the model it far too big. Also the wheels are too small, the real vehicle is narrower and the tubing…
It's worth noting that some engines can do both with the same normal map. For example, if you have a symetrical character, you can apply the same normal map to both sides. Even though one side will essentially have inverted details, the engine code can invert the red or green channels (blue is depth so that does not get…
How large is the house going to be? Small, like in an RTS, or large enough for the player to enter, like an FPS? If it's about the default size in your web model view, you'll want to increase (slightly) the number of sides on the entry arch, and reduce the number of sides for the spheres on the fence surrounding the house.…
Hi PyrZern, thanks for the crit :) Here's her side view so far with and without lower arms I think I'm a bit hip blind atm so please let me know if you think it needs adjustment. With the cranium - I checked against various ref of women and of skulls and from the side at least it appears to be a suitable size but let me…
I would make it so the UVs go across the bottom, they should probably be wider than they are high, cause right now you are getting some crazy stretching going on. some worn and dented sections in a normal map might be cool, and you could normal map the side ribs in seeing as they bevel inwards. finally I would up the sides…
Looking SUHWEET The serratus anterior doesnt come down that much. It originates from the upper 8 ribs on the mid-axillary line. The vasti (the muscles just above the patella) arent of the same size. The one on the lateral (outer side) ios bigger and the one on the medial side is thinner and comes down more to insert on the…
yeah, tracks r not enough correct. Also their size is a bit too large (in height). Fuel tanks also seem wrong to me. I've see tons of images of T34-85 and can't remember fuel tanks being attached to the rear armor. Usually they r attached only on the sides (like Eraserhead's picture shows). Moreover, your fuel tanks have…