Hello people How do you get Psd -Unwrapper to run under Max 2013 ? To what folder should i put the PSDPathUnwrapper.mzp file into ? it used to be under stdplugs in Max2012, but now its not working anymore when i use this path. many thankos
Hello, I set up a scene in Maya 2013 using Physical Sun and Sky. I am trying to save the scene as a .PSD but the sun and sky themselves dont show up in the scene. How do I get them to appear in the .PSD? Thank you.
oo some dude in female uniform... Some cosplayers are real good reference tho. Like this one. http://fc00.deviantart.net/fs71/f/2014/073/7/3/73cc935f3151bb28a9d9dae1a01cdb60-d6adfgx.jpg http://photographers.acparadise.com/65324/4496/3d61a746491ee3256237e40ff2f4ecc4.jpg
It's called 3d paint tool. Though it doesn't work like projecting textures on to it (at least the last time I used it years ago). [ame=" https://www.youtube.com/watch?v=90vZCmOtK_I"]0613 Using the 3D paint tools.mov - YouTube[/ame]
Freaky.. even if I just want
to work on networking and performance I end up changing the complete
terrain mesh generator ^^. Anyway: here are some screenshot fresh
images from pre-alpha 0.3! Cheers https://youtu.be/cgKTck_YW28
Hard to say. I've experienced edge ghosting with UVs that was caused by hardware, but never with polygons. The triangulation thing I've seen going between different versions of Maya, such as from 2015 back to 2013. Can't offer much more than that unfortunately :/
Thanks for the motivation LensFlare. Painting almost everyday & focusing on studies have helped me a lot. Do you have any recent work? Looked through your posts and found some older stuff from 2013, but nothing else
Marmoset has a good rundown of physical based shading with links for further reading. https://www.marmoset.co/toolbag/learn/pbr-theory Another good one is this collection of articles from Siggraph 2013 http://blog.selfshadow.com/publications/s2013-shading-course/
So you are using the Xoliul shader? What version of Max? If its 2013 or 2014...then that is the problem. Autodesk made some changes to how tangents are handled in the viewport and basically made most dx shaders, including the xoliul shader, completely useless.
I think for this particular style, an action figure would be a better reference. http://www.1999.co.jp/itbig15/10157945a2.jpg http://i0.wp.com/thefwoosh.com/wp-content/uploads/2013/06/sota-street-fighter-ryu-bag.jpg