i wasn't quite sure where i should post it, so im sorry if i was wrong to post it here. anyway, heres flat shaded pics of it. http://www.thepraetorianguard.com/~amouro/panda/pandaflat1.jpg http://www.thepraetorianguard.com/~amouro/panda/pandaflat2.jpg http://www.thepraetorianguard.com/~amouro/panda/pandaflat3.jpg wasn't…
Sorry, if I appeared a bit hostile to Silva_Spoon, it's because I'd been awake for 28 hours straight at the time. Basically I just don't think it's constructive or useful to say nothing other than "excellent" when there are obvious anatomical errors - it'd be like thanking a tailor for doing a "great job" when he's cut…
Hey every one sorry for the long delay had RL issues that came up. So after everyones crit and reading and viewing a few post and some of the advice on poopinmymouth. I redid the base once again and believe it has a better topology. I'm showing both that I have done due to one has beveled edges (advised for normal mapping)…
Sorry, i already found someone. Thanks! I have got some highpoly 3DS Data and need them to be turned into clean lowpoly models with Material IDs. Thats how the file Looks now. Too many Polys, too many single objects: And thats another file that is already final. Adjusted Polycount, only one Mesh, no interieur: As you can…
Hi everyone :) newto3d asked to see a bit about my workflow a long time ago and I am sorry to say I got stuck in Comicon and totally forgot. I put together this little image last night and I hope it helps. I am not saying it is the best way of working, in fact I doubt it is, but it is how I am going about stuff at the…
Thanks so much guys! Sorry I haven't posted anything these past two days, been moving home from University to London and its been a bit hectic. Came home to a new kitten though :) @choco Thank you so much :) That is so helpful, I just have one question. When I make the texture atlas, do I just move the different uv's onto…
A famous person once said to that an educated mind will entertain a thought but not act on it upon impulse. The truth is, I tried plenty of times in my life time to go along with the flow of an argument and entertain a thought, but found people are very quick to follow up with retorts or even demands that you follow…
@Jack M. Sorry for the confusion. SceneDepth was just an example of where you could use the gradient created from it to map UVs. You're complete right, what I did was use distance field gradient to warp the UVs to pan. I came up with it because of a custom fog shader I did, trying to resemble what they did in Firewatch.…
Drew++: Thank you, I did not know this was possible through the custom node. Ace-Angel: Everything I read until now told me to use custom nodes as less as possible, because of them being so hard to compute compared to the standard nodes. So i would rather translate it to the usual nodes. Or is there already an implemented…
Sorry, willy but your crit about my texture just doesnt make sense, I dunno what you're trying to get at, But I think you mean that the texture doesnt make sense for the model, but I'm not positive. So for now I'm calling the rock done until I understand willy's comment :) Alright heres another one, did it in I'd say about…