Hi Lemenus. Maybe these pics will help you. As you can see, the barrel is radially symmetrical. I have a cylinder choke installed in the muzzle, but the overall wall thickness is the same as a regular 590A1. The bottom side does have a flat section to make room for the slide.
That's one happy little pruning shears! You should put these up on GrabCAD, a great resource for people testing out CAD workflows since there's a variety of shapes and formats to test with. We use models from there to help us proof-test our CAD tessellation and cleanup systems.
Hey Brad, off to a good start. Continuing what we talked about last night: First and foremost, check your reference regarding roof structures. If you can show me a single perfectly flat roof amongst all of those shit-houses, i'll buy you a coke. It is a very temperate area, and rain and runoff would constantly be an issue.…
Thanks guys! Feel free to share thoughts or ideas. This update I have made a few changes. Explored a bit more the instancing. Made the switch from the Instance node to the object merge node with instance enabled. They both have pros and cons. (These pros and cons are what I have experienced and may be different for you,…
I like the scene a lot. Good job with modeling and texturing. I like the details and position of the overall scene. The thing that doesn't sell the image and makes it hard to read is the lighting. -What I would suggest, is to concentrate the eye more towards the main doors. -I would lit with warm strong yellow color only…
I'm going to give this a try. More to follow. Good luck to everyone! Software that I'm using: Maya ZBrush Substance Designer Substance Painter Photoshop UE4