Your latest update looks really solid, nice job working those critiques in there. UDK Lightmass is all about balance, there's no real "right" answers. You do have some peculiar parameters though. Firstly, your number of indirect bounces is at...50! That's probably increasing your build time and also having little to no…
I can't find out why this part is baked incorrectly. I rechecked everything, moved the cage. I made this model in blender. Unwrapped it several times, checked the direction of the faces etc. Everything else is in perfect condition. Can you please help me with this?
I assume you did try to move around the light ? In order to see if the normal map is interpreted right. (tangent vs object, x/y or whatever channel flipped etc. ) Depending on the viewportshader you are using it may be reading normalmaps different from the rendered shader. Also you have to set a bitmap for the diffuse in…
what up gang! As an animator, a love of modeling helps me understand more about my characters abilities and limitations. I have seen many different approaches to the human or humanoid form, everyone tends to do little things differently. What I am lookin' for is for some people to post up tutorials or pics of their meshes…
HDR Light Studio software provides 3D artists with a new way to light 3D imagery. Paint your shot with lights. The lighting process is now easy, fast, precise, creative and enjoyable. HDR Light Studio builds lighting that is used by your existing 3D software and renderer. By adding HDR Light Studio, 3D artists become more…
If you're referring to the lens flare, then there is no specific way to do them right now since UE4 doesn't have a standalone Lens Flare editor anymore. Common practice is to use a particle sprite that is camera facing, similar to what they did in the Infiltrator demo and in Unreal Tournament levels. There is also a Lens…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
I don't know what in the hell just happened, but I was breaking and making some light links to different parts of my scene, when suddenly every light has a super thick light fog. When I go into the light properties it says there is no light fog turned on (With the exception of the one light that does have fog turned on,…
I don't think its quality drop exactly. My idea is that "photo-real" on realtime rasterizing engine whatever advanced it might be still requires certain level of special visual style , an art transformation of reality . Not like usual stylized hand-painted games, typical for mobile games but still lots of show vs hide…