Havok on an MMORPG?!? Are you planning on doing that clientside or what? MMORPGs are VERY processor intensive (with 40% going to pathfinding already, according to Ralph Koster) for the server, adding a complex physics simulation on top of it will make the server SCREAM. The server has to handle thousands of players and a…
Hello, Again ... what do you actually want to know ? Or rather, what are you trying to do that makes you think of asking this (somewhat odd) question ? There obviously isn't one single term to describe a given job, so no, you will not find some kind of lexicon that will say "a job posting for someone sculpting X kind of…
Hello polycount(ers)! I'm interested in knowing a bit more about typical graphics specs for Wii and I thought this would be a good place to ask. I realize a lot of this is game specific but if anyone could give me just a rough idea that'd be great. Stuff like this: 1: Typical tri count for a "secondary" character, let's…
WE ARE HIRING! Trion World Network and we are looking for some key ART TALENT for our emerging teams in: Redwood City, Ca Austin, Tx San Diego, Ca Visit http://www.trionworld.com/site/careers.php to view our current hiring needs If you can think of anyone who would fit or if any of these suit you please let me know by…
Hello there, I've just finished a game modeling course; this is my first game model and I would like some criticism please. Its largely inspired by the Drunk NPC from Assassin's Creed modelled by mojette. http://www.zbrushcentral.com/zbc/showthread.php?t=048467 This model has been a great learning experience for me and I…
A small project I started working on a few months ago with a friend. The purpose of this project was to create a small game, in a short amount of time, and then use it for an instructional class on game design using XNA. All the coding was done by my friend, Nic, who asked me to provide the visuals. Most of the programming…
Hello friends, A lot happened since my last update on this forums. Now i came with a new exciting project. I'm the artist in Vaccine War, an independent videogame developed by Games For Tutti studio located in Valencia (Spain) and we would like to show you our game Vaccine War. This game combines action, adventure,…
Hello everybody :) I had the pleasure to work on the Assassin's creed curse of the pharaohs DLC. I am presenting to you 2 of the "afterlife" levels that I was part of. I was responsible for the - layout design, level design, modeling and level art If you haven't played the game yet... be worned that my post contains…
Role Texture artist roles include special effects, textures for main characters, npcs, terrain and Interface art and icons. Requirements [*]Great 2d skills using Photoshop or equivalent [*]A great attitude [*]3D skills using any package a huge plus [*]Desire to see something from design to completion [*]Experience not…
About the MOD: Project Phi is a Single Player, Total Conversion, modification of the Half Life 2 / OrangeBox engine currently in Alpha Development. Ours is a unique story, with a variety of key elements to keep our audience enticed. To name a few of these elements: A Psionics-Based Power/Combat System, a diverse range of…