Brothers / Sisters, The events of the last few months have shaken me to my core. I believe you know what I'm referring to. Paul has been awfully quiet lately and the mood at Paul's House has been more somber than I can remember. Work proceeds as planned but there is a pain in the air that is hard to describe. It affects…
It works with any image format which supports transperancy(gif,tif,png) and converts it into a smart object before applying the transformations. The procedure is as fallows: always open first the document you wish to move and match with the second one.The second document should contain a target layer which should be named…
I'd highly recommend going back and trying this again. You need to keep at peices that don't work to the point where you can't find anything new to learn. So delete all the keys and start again. Think of the momentum of the limbs and the arcs they generate on the reference. Notice how most of the big movements either flow…
@Arturow: Thanks! Yeah that makes sense, didn't touch any body rotation, so I'll do that! @Ankheilw: I like the whole movement and the wobble, but I'd love to see a bit of shake to the feet when they land, just the add a bit more mass to the thumb you got going :D @JennyS: Thanks! Yeah I think it might have something to do…
It makes a lot of sense that Adesk have chosen aistandard and Max's physical material as a framework. Incidentally MtoA 3.2 and core 5.3 just released featuring: New menu Export Selection to MaterialX allows exporting the selected shading trees to a materialx document. It's also possible to append several looks to a single…
For what its worth, I get the same thing regardless if I use grabdoc or MRGBZ. I'm not sure if drawing with a 2.5D tool onto a blank space in the document winds up producing an extreme value which throws off the depth on everything else? If you're only drawing on the stamped part of a 3d tool, you could go into your Layer…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
Also that fable screenshot is VERY misleading. Like, the worst possible moment, which definitely doesn't look good, but even in a short trailer, there are moments that look very well done.
Hello polycouters :) I'm in charge of the Character Art and Animations for Mercury Shift 3D, I'd like to show you some of the progress we made on our characters. Our protagonists Bismo (red) and Plom (blue) were created during an accident in an laboratory involving mercury and orange juice. They can use their mercury…
This is a very interesting composition. I noticed the tall rock formations in the distance on the left resemble the tall cyberpunk buildings on the left. That's very good attention too detail. Though there seem to be more rock formations amidst the fog. This gives the idea that these rock formations were broken down and…