Finally got a chance to work this scene a little bit today. I'm about done with the low poly version of the left wall. Please let me know what you guys think =) Also for the wall I wasn't sure if it was more optimized using a single piece of geometry with more faces, or having multiple low poly pieces of geometry on top…
I also have a REALLY big thing I need some feedback on To achieve my sense of "assassins creed realism" with this piece, I wanted the final product to have: Master Sword Sheath Hylian Shield Quiver Hero's Bow *Possibly the Razer Sword/Dagger If you are familiar with Link, you will be aware he is a bit of an agile, nimble…
I just have some feedback on the animations, i know you didn't ask but I couldn't help it, -The left salute @00:15 has a snap on the right foot -The guy crawling on the groin shot scene has his head looking down throughout the cycle, maybe adjust it so He can look ahead to see where hes going. -the left stride run is much…
I think the third from the left on the top row has really nice contrasting colors, but might not be as strong when she has her helmet off. A lot of these definitely work for different reasons, though. The first two on the top (left side) give off a P.N.03 feel to me, and I think both the top middle and bottom left red /…
Works in marmoset 3080, i used the trial to make the files to share with all you, thanks marmoset this is my thank you to all of p.c. Need help let me know... If you update it to work better or in 4 let me know ... Probably need the link right lol, opps. https://www.artstation.com/iam717/store and to beat the concern to…
Hey all, Recently Photoshop decided to become awkward on me, the GIF below shows what i mean (It may take a sec to kick in) https://gyazo.com/272da1dcdea2d049cf1c2148f31f291d Im not sure how to fix this but its making placing images much more time consuming than it needs to be. Any help given would be very appreciated,…
I've often heard that you're not supposed to overlap uv's when making lightmaps. I wanted to test this theory and have found that it IS ok to overlap uv's. Sure, if you want multiple copies of say a pillar to have their own unique uv space for colour variation that's all good but I often come across little things that will…
Hi , I try to improve my wireframes in LOW POLY and for this I've found nice & simple "art concept" at http://www.bestofthebeast.com/ done for HL 2 mod : http://www.nomoreroominhell.com/ ( I hope, that they don't kill me, cause it's just a training=pratice for me . ) here's my 3D work : I prefere to keep on the…