been working on this skin shader for a little while.. i am taking a bit of a differnt approach.. most people i see using the max 7 skin shader use it like a standard shader and put the colors they want the face to be in the overall diffuse slot.. i did this at first and the results were okay but there were certain things i…
Hihi! Gonna be posting wips and some finals here : D! I'm decently new to 3d, substance + unreal so any help would be appreciated! For this piece, I based it off of Lobotomy Corporation's hubs / command rooms. I created the piece as if it was a side office for clerks to go in to work. I'm most likely going to go back and…
I know if i make two sculpting layers in a single layer Ndo group, it doesn't seem to work correctly thereafter, even if merged together. If i delete the new layer it returns to normal and i can again modify the Ndo layer settings like contrast and depth etc. Have you tried merging the layers together and/or just putting…
Hey, this looks cool. I think you need to create a height blended material with a few layers, for the streets and roofs and stuff, so you can break up the monotony and paint in some fun grunge. It would help bring this environment closer to a professional level.
Thks for all the kind words guys, I appreciate it:) Ill Post more on my process with the hair later as I get it nailed down, it's a bit hacky at the moment. The hair is bright blue here so I can identify what is actually working with my process and what isnt. When it's black I can hide all of the problems:) This is just a…
Sandstone is printend in a completely different way than most melted wire printed materials... it builds layers of a white powder like materials which gets hardened by some chemicals and colored by the ink at the same time. So it's self supporting, but it needs some serious cleanup later. It probably wont break during…
Thanks for the advice everyone! I started out with building a skeleton of the building of out planks and simply layered the panels onto it. However I agree that it's too busy and would be more interesting if the panels also helped towards the structural integrity of the building. I'll have to look up on how to do vertex…
Also had some time to finish up this Corinthian top I started last week. A few of the modular building/store fronts I have planned contain classical order elements of various materials (some wood, some steel, some stone). Keeping the fine details while getting this down to a reasonable tri count (7k) was quite a fun…
ok.. moar updates!! :P what do you think of the hex pattern? it actually came to me by accident :P turned on the wrong layers at the right time and i got the idea from there. ok so to prevent over padding my own thread i have just slapped this onto my last post. having added the floor tiles i realised i needed some…