Its been a little longer than i'd hoped for an update but nether the less I've been crunching away at some smaller accessory. Hp Smoke Launcher Hp Honor Seal Hp Laurel 1 Hp Laurel 2 Hp Cross Skull
link via WarCry It's some shaky cam footage from the Baltimore Games Day, first of my stuff to be seen in public I do believe. fountains, big skull in the center, rosebushes, and the crypt you see about 40 seconds in. It's great being able to work on such a cool project with all these awesome people!
check it homies The coolest part is were they talk about importing 3d models and computing what they might sound like. Imagine modeling out a Hadrosaur skull to figure out what their call might sound like! update: found her personal webpage that has some more info on it.
Thighs and breasts are bloated, there is no muscular volume. Calf muscles are incorrect. The arms also lack musculature and look a bit like drink straws. The chin looks unnaturally sharp and the skull shape is hard to see because you haven't provided a turn around. These are just a few things. Practice on male and female…
[ QUOTE ] stop it. anyfree time you should be spending at work [/ QUOTE ] Pay no attention to him. He hardly works at all, even when he is here! Maybe stick those temple of doom skulls on the side of the tower or something. They are a pretty cool visual element.
Random-ish update to the mechguy skin I was doing. Was looking back at some pictures of it and went "fuck, that's ugly" to the skull sort of bit (really, it's horrible). Soes, I decided to do some quick changes to it just to make me happy. And for reference, this is the old one.
The eyebrow line is way too high. It looks like her eyebrows are raised in the center as if she is worried, but if so, then it still looks unnatural. Take a look at the skull reference image and pay attention to how the forehead area of the frontal bone curves above the eye sockets.
Very clean and detailed...are you using a 1024 for the face? I would make those clamps that attach the metal plate tot the top of his skull geometry in the low mesh. At least to match that you used geometry for those nubs on his cheek and side of forehead.
That's an awesome arm study dude. One thing that stood out for me in the first image - the cranial mass of the skull seems a bit too small, especially near the rear of the head, I'd maybe be tempted to increase the size slightly. Other than the nitpicking, awesome stuff! :)
Update: Will be starting to create a version with the endoskeleton skull sticking out soon. For now though heres how far i've got with the head and bust. I think im going to do a version with him wearing sunglasses also (some test ones placed in the image).