I've turned on backface culling in maya and tried reversing the normals on the faces with issues, but nothing is working. Everytime i export to unity my model is always missing faces.
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Hey Guys, i'm working on a small Prop scene and would like to have help with where to start in Substance Painter. And the part i'm speaking about is the metal(brass maybe?)
Fraps, the popular screen capture software, has just received a big update. Added features include the ability to specify a custom length for the buffer, and to record at high resolutions such as 1920x1080 (1080P). This should come in handy for recording high quality gameplay footage, or even walkthroughs of your latest…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
"If you want to dive back into the spirit of that era you'll get a kick out of the Vertex ebooks, still available to download." Cheers for sharing these are indeed gems, was oscillating between vfx and gamedev at the time so only had issue # 1 (cos of that mech on it's cover : ) also in my mind, not unreasonable too…
heya!! thanks for looking at this post! it's been a while since i posted anything on polycount, but i wanted to get to posting again to just share my process and possibly get some feedback while i'm at it (: this project is gonna be from an idea that i sketched out in my sketchbook earlier this year, and i'll be sharing…