If you want to make an animation exporter for UDK I have some parts from my code you can use for reference, both PSA and FBX. It's in MEL but I hope you get the basics of it. PSA animation export// Get inital settingsstring $sequenceName = "ExampleName";string $path[] = `fileDialog2 -fm 3 -dir $path -okc "Select Folder"…
Did you select all of your bones, go to the main menu/animation and set the skin pose before you skinwrapped? That "helps" but won't solve the problem if frame 0 has been changed since binding the mesh to the skeleton. The skin pose for the bones, should match your bind pose, which should match your skinwrapping mesh.…
these are off to a good start, and theres been some good points made about all, my interpatation of the one withthe 4 holes is that its been punched you see that type of hole on a lot of industrial metal, although the useable side usualy used the inside concave slope of the punch, I have taken to actualy rendering my…
Wire Parameters are what we used in GTA4, but lately I've been experimenting with Float Expression controllers instead - they allow easy clamping, so you can say rotate this bone at 50% of its parents rotation, but only between here and here. You can set up float expression controllers for objects to control their position…
Hi all this is my first post. I'm an experienced Max user but need some help. I have a wall (with arches) modelled of stones of different shapes and sizes that started with one normal-mapped/spec/diffuse block that was FFD'd into various shapes. Obviously the transforms and deformations have caused distortion to the UVs…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
Hello everyone, apologies upfront as I lack the programming knowledge to understand the problem I am having. I have been trying to utilize Thinkbox Sequoia Meshing, the program comes with 3ds integration maxscript for loading Seq. .xmesh into 3ds. Code on GITHUB: They have provided a .ms file which I have loaded and run.…
Hi thank you so much for your response I figured it out and another person helped me with that But still one small error is there it seems hard for me. Any Idea? ERROR ( // Error: line 12: Flags must come before objects: -ed ) { string $sn = `file -q -sn`; string $cfp = `dirname( $sn )`; if (`window -exists…