Showing some progress on the Ranger :) I wanted to make sure everything looked right so I did a quick polypaint on the dyanmesh model Since then I'm working on the suit in Marvelous Designer, here is a screenshot of the top part. I created base for the other parts but I wanted to experiment first on one element. C&C are…
Spent some time on the face and got some more character and uniqueness. So far it's just symmetrical forms and details. Going to jump in to Marvelous designer and start doing the clothing tonight or tomorrow! Crits more than welcome. You can see more over…
@ellakkaa Looking good! Do you have a game plan for how you will do the the clothing? Marvelous designer or traditional sculpting? one thing that sticks out to me on your block in is that her neck is longer and thinner than the concept. Beef up that neck and I am sure she'll look more like the curvy athletic build in the…
Ah, I gotcha. I started out with a full base model underneath all of the clothing, it's necessary for any Marvelous Designer work to go on top of, as well it ensures that the proportions of the character are within the realm of realism. The final render though, yes, I did just chop off the hands and head and removed the…
hi, thanks for the feedback:D I remodeled some of the couch, and added a new trim/seam material, as well as a linen texture I made through B2M. I was hoping to avoid doing any additional zbrush/marvelous designer, But ill redo the couch if you're not liking where this is going. PS: next on my hit list is that pew in the…
I'm sure there will be a bunch of Star Wars games coming out, but will they be any better than tie-ins for the movies and TV shows? The games that accompany Disney's current franchises - Marvel, Pixar movies etc. - all tend to be uninspired cash-ins as far as I'm aware. Hoping I'm wrong, but it seems like games are more of…
There's still a lot of analog work for the animation part of the process for shows like Korra, DC/ Marvel direct-to-video features. Backgrounds are still handpainted. http://www.youtube.com/watch?feature=player_detailpage&v=thkXOsxQwcI#t=12 [ame=" https://www.youtube.com/watch?v=BGwscYFrVZk"]Justice League: The Flashpoint…
Been a while since I posted.. but I did continue working on my project! A lot of progress has been made, so here's a few pictures. Some fixing of the face. Initial tests in Marvelous designer, after which I created her robe and imported that into Zbrush. Will need some more pattern fixing later on though :)
I've been playing around with Blender's Eevee and finally feeling like I'm getting a grasp on it. I tried for more of a cinematic approach so I built a "film set" design where I could move the camera around. Assets made with Blender, 3DCoat, Marvelous Designer and Substance Painter, rendered with Eevee. • EEVEE SCENE VIDEO…
Hi everyone! This is a real-time character bust I recently finished. I wanted to make a character bust with a post-apocalyptic feel to it. I used Zbrush, Maya, Marvelous Designer, Photoshop, Quixel Suite and rendered it in Marmoset Toolbag. It's roughly 25k triangles with 7 texture sets at 1024x1024 resolution. Let me know…