Flickr is great, I usually just try searching loads of different keywords until I find what I need. If I'm really struggling to find anything online I will start searching for books that might contain relevant images but that's very rare.
Awesome work man! If you are still looking for things to add in your kitbash, you should check out this site: http://www.revell.com/ It's filled with car, ship, plane, spaceship models... And there's a pdf instruction file with each model containing high details of the parts.
The game we did contained map generation - we were hoping to eventually get random map generation in there - movement, ballistics and collision detection. It was more of a get a question right and you can shoot, get it wrong and you can't. Is he doing it in C++?
Textures can tile in any direction, when you bake a texture it only bakes uv within contained in the 0-1 space, its basically stacking the uv's on top of each other in a way that wont mess up the bake. Always use padding.
The scene just contains a lowpoly mesh, nothing complicated at all :/ I had a look at the script editor and it said " cannot perform polymerge on selection" about 5 times before it crashed, which is wierd... Will post some pics up of various things later.
looks like a normal direction problem....try highlighting the faces that contain the edges, select normal>set to face and then try the append again....I often get a twist from maya's bridge tool so I never use it anymore. hope that helps
If you want to go for the real quick and dirty desaturate diffuse for spec you might as well just reuse the difuse and adjust it's values in the shader. This way you aren't wasting a texture sample and graphics memory on a texture that esentially contains the same information as the diffuse.
Position object just seems to make the object the emitter, not getting it to be a container for the particles. Sorta got something working, using speed by shape and having it change the speed and acceleration when it's in the box, sort of a work around that's kinda faking what I'm trying to do.
New around here, but looking forward to learning all I can. Question for Polycount - When will the Models section be accessible again, and will it contain MDLs useable in 3DGS A5? I remember viewing some a while back, but don't have A6 yet. Any ideas? Thanx! Dltanner99
hello guys,I wanted to ask about crazy bump.I looked up the website and there is a demo version for windows,there is something about a license.I understand there was a free version two years ago or so,something about a beta version. I need more info,the forums on the site containing the Q&A isn't working. Thanks.