Sanity check before going into polishing and detailing stage. I'm not following a particular concept or reference religiously, but I'm generally referring to the original concept art (attached below) while cross referencing for the changes made to the original concept. Let me know what you think! Original concept:
Hey all, I really wanted to do a sculpt of Vivi, as he is my favorite FF character. I have not sculpted many characters, but I was looking to use this project as a means to learn to rig a character. I am in the early Z-brush stages (avoiding too many details before I get my proper shapes in), but would like to retopo…
Hey everyone, I was wondering if anyone had some shortcuts on skinning and rigging in 3dsmax. By far for me, this is the most tedious task before I animate something. I'm use to rigging with CAT and rarely biped or bones. All are equally and ridiculously challenging. Till this day I've must of rigged over twenty models and…
[ QUOTE ] Peter you sorta look like this guy. [/ QUOTE ] qft Thats really awesome stuff! Kind of disappointing to see someone doing that as a project, but yet the wii gets all these games just replacing mashing buttons with wagging a remote. This weeks zero punctuation was about galaxies, and he pointed out that even…
Hey, I'm creating a game in UE5 for myself in the evenings. An action horror in the future. I'm currently working on mounting weapons on the heroine's body. Anyone know of a good tutorial on how to embrace weapon straps by simulation? ?
Here is my model of Baby Yoda/The Child from Star Wars's The Mandalorian. This shot was rendered in Substance Painter. The base mesh was created in Maya and detailed with ZBrush. I plan to bring this model into Maya to rig him, add fur and subsurface scattering to make this little guy come to life. Here's his full model in…
Thanks to MoP and Vig for helping me sort out shadows, allowing me to make this. Hotlinked due to massive (1500 * 1765) size This is only the low-poly. I'm currently modelling the high-poly (although I won't be able to start any more work on it till Monday, and all critique would be welcome. Basically despite it being…
Hey there! it's been quite long and a lot of things have happened that prevented me from doing a lot of work on this scene (Including getting a job in the industry, yay!) Now that everything is a bit more settled down I can balance it all so that I can have some fun on my spare time and bring this environment to life. Even…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…