For your rocks, I would take a look and follow Joshua Lynch if you haven't already! [ https://www.artstation.com/joshlynch ] He has some good reference for rocks like these. For your pillars I would have an asset or chunk of rock that smooths into the side pillars, like some of your reference. So far some good progress!
On the other hand, a lot of stuff is for free ;-). But on your scene, what is limiting you with Unity free? What immediately pops into my eye is that the texture resolution on your rocks are a lot lower then on the ground. That way the rocks looks like they are upscaled. Give them a higher resolution. Also at some point I…
the rock looks like it doesn't have a spec map on it? also it looks like the sword is glowing if it is there should be some sort of highlight on the rock it is stuck in suggesting this because right now there seems to be no interaction between the rock and the sword in terms of lighting right now. Also IMO the wooden…
Really really inspiring work ! i think the flying rocks are a bit hard to spot at a glance at the moment, i'd paint the inner sides of those rocks brighter (affected more by the center light) and maybe brighter tip for all rocks-not just the center one, just to make them all pop and easier to spot, but other than that,…
sup guys, i have been working on a 100 percent custom multiplayer map for UT2004. right now i'm trying to get a single material id setup for for a rocky cavern type mesh to sit outside windows to give the illusion that the level is inside rock. my problem is that my mapping coordinates are not being saved in my ASE file…
Lots of ways to do this. Simplest approach: UV them while they are placed together, with a top planar projection, and use a tiled grass texture for the top faces. Edit the top vertex normals of all the pieces to face the same direction, so there are no shading seams when they’re placed together. UV the sides with a tiled…
Hey guys, I'm new here and I'd really like some help with this please. It will probably be easy for you guys but I have no idea how to do it. I'm texturing a snowy and grassy mountain. I have rocks fully modeled and textured. But I want some of the rocks to look they have moss or grass on them. Snow stains on the rocks.…
hi guys im inspired by this concept art so im going to create it in udk just started to block out the scene not 100% accurate yet still working on it , i just love the detail in the concept hence why i decided to do it :)
Spent last weekend developing the sprites, then animated couple of days ago. Animations are easy once the sprites are developed. This was done in something like 5 minutes.