Hey gang, I was hoping to get some input. I started recently, getting into VFX using Unreal(Cascade). I love the stuff. It is a whole lot of fun. Originally the thought was to just learn enough to help out presenting my models, but its starting to take over my life in ways i didn't imagine haha. So i've got a few questions…
Polywick Studio is an art studio composed of talented artists. Most of our collective professional experiences came from the video games industry. Having worked in the outsourcing industry for more than 6 years, our collective experiences include working for clients like EA, Naughty Dog, Ubisoft, Warner Bros and Disney. On…
Low
poly game character are three-dimensional
models based on a small number of polygons. An important condition is that this
amount is enough to understand what the visualizer wanted to demonstrate. low poly game
character 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games
and other real-time apps.…
At Baseline Games we focus on making community-driven multiplayer games for our millions of players worldwide. We're currently looking for freelance Character Artists to join our books to assist us with creating high quality Characters and Cosmetics for our title Deceit. Criteria/Skills * Produce high quality assets…
I know of at least one case:Boxcar Children. Looks like it was made with Source Engine or something and it looks...like a lot to be desired. I heard that it cost about $7 mil and wonder if most of the budget went for the voice talent. The movie was outsourced to some Korean studio (AFAIK) and I can't shake off the feeling…
We are specialized in production of videogames assets, offering a full service of 3D ART creation, from concept art to modeling and texturing. We are here to realize your vision in your productions providing art from beginning to end at the highest level. Our team familiar with the whole creation process while working at…
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
It definitely will, I lose my job almost weekly because photogrammetry exists - as does my entire team. studio art departments now basically consist of a bloke with an iPhone and a copy of reality capture :) Or, seriously Photogrammetry has been around in one form or another since before I started working professionally…
What I find intriguing is how many of these companies were advertising that they were hiring mere weeks before they shut down. No idea if anyone was hired, but there were a few people that were just a month into their contracts. Must be an automated system that keeps refreshing ads or something. I'm thinking a shift to…
To be fair, this past workflow you are describing (taking CAD models, optimizing them and texturing them with simple procedurals) seems quite robust to begin with. Why bother doing a "AAA game style" retopo, baking and texturing pass if it is not really required ? (of course you probably have very good reasons for it, but…