The asset looks nice. The triangle count looks really high for real-time use, how many triangles? The density also looks uneven. The wheels and pipes seem over complicated. Can you show some wireframe closeups?
This tutorial was a waste of my time and money and ill tell you why. 1) No turntable at the end, no render sequence at the end, just the same shot that you get in the promo image. He built the textures specifically for use with the arnold renderer, but didnt do any renders. Admits that hes not very good at using arnold.…
Personally I agree with Firecracker197 in that its more of a supplement to personal ambition and are really only as good as you make it yourself. That being said, there are many, many institutions out there that unscrupulously take advantage of students naivety and that will only continue. I find the correlation between…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Hey all, Like everybody here I tend to collect a bit of reference imagery. Most of it I store in my Dropbox for easy access from anywhere. I usually dont create complex folder categories, except when I come accross a pack of say, 20 images from one specific artist in which case I usually put them in a dedicated folder.…
All my UVs have been unfolded but I need some advice about the layout. In VFX we don't care too much but in gaming we want to optimize the textures to the max. For my character, hero model, how many textures and at which resolution would you suggest I use? I usually layout my UVs per object and grouped together nicely but…
@slipsius really? I think it looks wrong on many levels. but im curious what you like about it? what I dont like is the material definition, it dosnt look like steel, and also the shoulders are connected really weird to the body. @valuemeal I agree with you on the human fellows, I still think its gonna match better then…
I feel modern games lack simple game mechanics and play structure. As far as I can comment on the music with everyone. I feel the dramatic orchestra themed music is a bit overdone too much. I miss the days of mario, zelda, sonic, and bandicoot. Where games music aimed at having a fun theme. Though maybe this is where I…
as always hard to generalize, as it depends on what you do with the vertices. but usually trinagles are not the limiting issue for the wii. if you consider the lower res of the wii you can model everything really smooth and the blocky look of many games is just a matter of bad design or a bottlneck somewhere else in the…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…