Hey man it's a cool idea. However, you should be careful of the art style of league and keep in mind you're currently putting a lot of detail that won't even be visible on your final model. Also if you have a lot of geometry like the hair strands here, you'll have a hard time with retopology/baking or explode your…
For hardsurface polygonal subdiv,...well just about any genre and/or technique I can think of across the board, is that basic 3D modeling principles apply i.e. start low then iterate towards high poly Non Destructively. Think about nailing down good habits now, whether pro derived or advanced hobbyist believe me when I say…
I actually "learnt" Maya at Uni and goofed around in a very old version of Max when I was just starting out. But i wouldn't consider myself well versed in both programs. I mostly use cinema 4d (work related) and blender. Here's a few Blender ones: Open VDB Remesh: https://gumroad.com/l/jqLNZ (Gives you dynamesh like…
I've been on the periphery of the gaming production space for more years then I'd care to remember, as a core gamer. Picked up my first game from the corner store in 1977, Atari's version PONG and subsequently recalling those halcyon days of my youth, throwing away an obscene magnitude of time playing the thing. Sat in…
Hey, thanks for the reply and thanks for the tips earlier tonight. Well for this guy it started as a anatomy study, felt like I need to improve and I started with the bust. After that I expanded on it with the suit, been slowly chipping on the details trying to make him more lifelike. Shitty collage with the mercury…
Best piece of advice I'll offer, is too get into the habit of learning hardsurface techniques and workflows correctly. You're pretty much spoilt for choice if perhaps the less expensive alternative self taught pathway might be another option to consider, because nowadays there's a ton of online stuff available but the…
Hi there, So I thought I'd rather stop hijacking the WAYWON since I am near halfway throught that model now. Basically I'd like to have this one done rather quickly, sticking to a daily pace of updates. I see this mostly as an exercise in both hardsurface sculpting and UT3 implementation. Not much new today, just…
Hi. This is my very first post in polycount forum. (First time ever posting in forum asking for help please be kind on me) I'm some sort new to lowpoly hardsurface baking. I've been trying to solve this issue for the past few months. I read and learn from so many posts and threads, slowly learning and improving. But i hit…
I've been reading stuffs about normal map in this forum and trying to understand about how tangent being calculated differently resulting artifact, and I wanted to relate the knowledge to how xnormal never worked well for me when I'm doing hardsurfaces(with character it's usually ok). But it must had given me brain damage…