I'm not hiring game programmers but tech artists. Here is what I'm looking for: * If you got any sort of leadership, training or mentoring experience - even if you just bossed around a single guy, add it. * Pick one or two key pieces and show them off. You need something to quickly grab interest; think of it like an…
Allegroithmic put together a great "intro to PBR materials" https://www.youtube.com/watch?v=S1A0YqdRhe4 Even if you are familiar with PBR, its worth watching, they drop some good knowledge that even pros might find useful. The biggest thing I see with your materials is that each material seems to be done in isolation and…
Hi all, A new release v1.8 is now available, featuring the Custom nodes. The Custom nodes open up increased flexibility with Instant Terra, as you can to run your own algorithms or launch your own tools from your own scripts. See details here. Also available, a new swirl node to distort and twist your terrain. Download the…
This is why I always recommend using crease weights for edges and vertecies instead of adding new control edges or chamfers to try to artificially influence. You can get a much more trusted control of the results when using a sub divisional algorithm/tool (and the crease weights will transfer over to zBrush via FBX) so its…
problem is, this kind of stuff has to be compressed on the fly, so it cannot use expensive compression algorithms, it has to be fast and ugly. I'm not even going to get started on the latency issues though, but they might solve it if they get access to that cool tech that the illusive man uses in mass effect 2. No matter…
MagicPicker 6.1 and 6.2 updates are here! What's new: - Improved Color Temperature algorithm when adjusting it with keyboard shortcuts - Adjustable steps for Keyboard Shortcuts that adjust Color Brightness, Hue etc. are now saved correctly on all versions of Photoshop - Improved Keyboard Shortcuts binding in Adobe…
I know what you mean. You face a problem with this sort of thing because you cant analyze a whole image at once in an fx map you can only take point samples) and therefore cannot make an algorithm that works out how to paint it. Experiment with the tile sampler and vector map and try to articulate what it's not doing…
I dunno if there is any truth behind it but my friend was telling me that Cameron would draw a path with a tablet on screen and in real time he could make the creatures and ships fly etc etc I know for sure though that the real time technology for head overlays is definitely there. I saw an example on science of the movies…
So I dont know if this works with the non default hlsl shaders or not but... Viewport 2.0 has an option listed under performance called "Transparency Algorithm", change the option to use depth peeling and it should fix all of your transparency sorting issues. Of course if you plan to display the final result in a realtime…
High latency today is the same as high latency was 10 years ago, but we've got some better client prediction algorithm these days, mmo's still have mostly been realtime-turnbased though due to the fact of twitch-based not being optimal for it. Still, if you want your light-saber duel fix then you should go for the jedi…