This seems a whole lot scarier, mostly the amount of money someone is supposedly willing to pay for it: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=14&item=3774640005&rd
only: - if there is no free option available (money, option to edit/extend/improve code yourself) - I really need the tools on a regular basis - it were cheaper than 50,- (20/30 is okay, anything below that though more welcome) - if its really something impressive or quality stuff (where you see the xtra effort) that is…
cant say too much about what i am working on, but on the psp we get a ton of polies, and it all runs pretty good. i get around 3700 for background characters and 4500 for hero class. we usually have 3 to 4 characters on screen at a time. the environment limit is around 15 grand per zone.
[ QUOTE ] Subj: IGDA: Quality of Life Issues are Holding Back the Game Industry Date: 11/16/2004 6:31:59 PM Pacific Standard Time From: qol_letter@igda.org (IGDA) To: myemailaddre@mindyourownbusiness.com Open Letter November 16, 2004 Quality of Life Issues are Holding Back the Game Industry Despite the continued success…
For people wanting to import a US version videogamesplus have started putting games up and the hardware should be all up tonight. http://www.videogamesplus.ca/default.php?cPath=370_473 Have to fight the urge and stick with waiting for a jap unit.
started on the low poly ( cause i had some free time those days) The final low poly should be around 3500-3750 tris...I have to do the rear legs and the machine guns chico
As long as we're being morons... oh sorry, I meant to say. XBORX 370 4 liVE YO! HARLOZ!! WEOOT! TOTALLY KNEW IDEA, 100% orig! Whats wrong with asking an industry leader to lead rather then safely tweak a risky venture thats already proven itself safe. Can the only thing you do is bitch about people bitching, thats all I…
Alright just got home from Day 1. Here's the CA Pizza Kitchen location again for tomorrow night: http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=53+Third+Street+san+francisco+ca&sll=37.0625,-95.677068&sspn=33.764224,49.833984&ie=UTF8&ll=37.788607,-122.402329&spn=0.008224,0.012167&z=16&iwloc=addr I think what…
Normal capture complete... almost,, some tweaking left to do, but here's the progress. high poly - 1.5million polys low poly: 3710 Polys 1x2048 Normal map