I'm trying to figure out how to accomplish the "physics" effect found on certain items, for e.g Dazzles rings on his staff, how they move around on there own as a reaction to the staff moving. I want to create a staff with long feathers that move as if it would in real life. I have downloaded and imported Dazzles staff to…
I made a short video how I like to use Array Mesh with Live Boolean in ZBrush. This isn't anything really special but I wanted to point out that live boolean can be used together nicely with many tools in zBrush to make pretty much anything. I hope this would be useful for some. https://www.youtube.com/watch?v=K4L07_9pTt8
Look what I found: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro#Beginner_Tutorials Probably a good start for anyone who wants to give Blender a try. It is really worth it.
We have just released a brand new course on how to create a western game environment using Blender and UE5. And we wanted to share the end result with all of you. if you are interested you can find the course here: https://www.artstation.com/a/9228814
Don't think I can add anything more than it's in the title. Except texturing software may be Photoshop or Mari. By "hard surface" I mean objects like weapons.
Hey, I've been trying to learn Designer for the last month, and having a blast with it! However i've seen a most guides i could get my hands on, and so far i learned the most from the ones from Daniel Thiger. So now i was wondering if there is more good ones i might have missed. I know a lot from now on comes down to…