when i was doing the wrong thing and eating wrong, i always thought hamburger was a sandwich ? is it not? otherwise this is looking neatly put together such a blueprint layout, impressive to me, the fake lighting is a neat touch. Came back and edited this here: The situation with sectioning off the hamburger remarks just…
Thanks! This does help, 8. I'm mostly looked at Grasetti and Slipgate (Vadim B.) portfolios as something to aspire to even if I don't have the work experience to back it up. For the moment I'm trying to get my porfolio closer to jakob hill since it seemed to be the most balanced of the 3 and reflects the level I'm a For…
Right now, I'm trying to do the hair on a model with planes that will be alpha'd later. But right now, I'm just randomly slapping on planes, and hoping that it will turn out looking right. Are there any methods for this type of thing?
Hello @Rhav , nice job! Love the dirt and edge damage, brings back a lot of memories! The only feedback I can think of is related to the relief text and it's sharp corners. I couldn't find your specific reference product, but in my experience since the card is already small, that engraving feels too precise. I see here on…
I'm aiming to have a little personal project where I build a small 3D platformer environment. But I am not quite sure on how I should approach the world building side of things. Please keep in mind I am relatively new when it comes to level design and world building. So I might not make much sense as I am trying to piece…
I haven't played an ID software game since Doom 3. Honestly, aside from all due respect that/and what ID has brought knowing they started the FPS genre. I still don't see what makes ID "ID Software" to this day other than John Carmack's name, maybe considerable credit to the Mega-Texture tech. I notice ID Software says big…
Hello everyone, this is my first post in this community. In this series of posts, I am hoping to document a personal
project entitled "Gallerie Nocturne". The idea was floating in my mind for many years, I am glad to
finally have the time and energy to start this project. To begin, here is the concept art of the exterior…
A medieval sword inspired by Albion's Chevalier (Type Xa) with some twists, most of the work on the scabbard's engravings. Critique and comments highly appreciated, specially regarding texturing and material definition, and hope you like it :)