Hello everyone! This is my first post here. I've made this armor set as an asset for a game. Wasn't really inspired in any concept in particular, just fished ideas here and there, specially from historic images. It's not low poly or very optimized at all really since there was no need for it considering the destination of…
They still need to get Wonderwoman and fish guy involved amongst all of this infighting. I'd suspect they're going to need to get all of their punchyness out of the way early and then start pulling together the Justice League to face whatever the bigger threat happens to be.
They are great. Biggest beef I have is Nvidia's DDS saver just uses the most recent settings, doesn't let you specify DXT5 vs DXT1 via the Action. Oh well, I asked Nvidia but they have other fish to fry.
Trying to come up with a silhouette for a weapon for the Dota2 character Slark. Just for sh**s and giggles really. Wanted to incorporate fish bones into his dagger to work with the rest of his slightly horrific outfit, seems he has a fondness for dicing up his fellow denizens of the sea!
Ow my eye look what you did to my eye! *counters with the fish of rigomortis dealing 10 HP damage* Have at thee Scoundrel! (Doesn't mean I still don't use google everyday its just that certian keywords triggers a flood of bullshit sites)
Hey! The Project its almost done and I still have the same problem, now I'm working on the fish boul in the stand. I don't know what to do! :s PD: For the arcade, I have two different meshes but I'm not happy doing that.
Awesome stuff guys. @Daven Your fish lady is rad. @N_Heyman I'm not sure why he's got a pidgeon head but I love it. Some character concepts I'm noodling around with for a mock game idea. Split into three potential path choices.
I like the idea. But we have no mechanism in place to convert post count via some equation into points. As far as development time goes, we have bigger fish to fry first: http://polycount.com/discussion/171573/forum-features-wishlist/p1
The textures are nice, but the scene feels emty and lifeless. Its like one big ground floor with objects here and there.Try toduplicate the shack and make a small fishing outpost with several shacks and boats, or do more terrain deformation, bigger stones or more trees.
I felt like they took out all the fun of DoW and added tyranids... Definitely plays like an entirely new game - I suppose I need to adjust my thinking to that and stop pining over the differences. I give it a 5 on the 1 - Fish