So once again this year, me and a friend (who now lives in Finland, makes things a bit harder) tried to get some music done for the FAWM challenge. We have our little "Fort Elmfield" name that we release stuff under; it's just for fun, nothing serious. FAWM (February Album Writing Month) challenges you to write 14 tracks…
I thought I'll join in on the fun. 2000 - Some Cinema 4D action (notice the wine glasses learnt from Uni lesson 1 'how to lathe a spline') 2003 2010 Can't believe its been 10 years already :(
Thanks for the compliments everyone! Idk how many hours I've spent on this map at the moment. The idea started back in September 2019. Since then I've not spent a lot of time on it, but started working more active on the project around February 2020. Most of the work has been done in the late hours and weekends. This is a…
Yeah but it makes different sized tris. Not what I want. The tris it makes are also not perfect equilateral. I need like this - https://spacesymmetrystructure.wordpress.com/2012/10/15/variation-from-uniformity/ http://eyecontactsite.com/2010/07/kregars-geometrical-sculpture
What version of max are you running and what version is the file? It sounds like you're using an old version of max(2010 or lower) to open a newer file(2011) did the DVD also include other file formats like FBX or OBJ?
I know many might disagree with this but after watching both the MS & Sony Conferences, I'm struggling to see the appeal of PS4/XBO as they now enter their 5th year. The games no doubt look great, but now it feels like we're entering the stage of continued sequels/recycled ideas, and no risk taking gameplay. Basically, it…
roosterMAP: Don't think so since it's heightmap based, I am not 100% sure tough. I found a error in the text "On March 9th 2010 Epic released the March beta for the Unreal Development Kit" pretty sure it's 2011 atleast it is here ;)
Will this script work within Maya 2015? Or is this just designed up to 2014? And if there is some new super amazing retopo tool in 2015 in which I wouldn't need this script, I don't know about it because I JUST got 2015 and haven't checked it out yet.
You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…
Hello I tried this with max 2010 and 2012 I don't know why some bones are broke like this?! I just started a test with some bones and a box all is scale 100% and I get this :/ bone's lenght is around 2cm Any Idea? Thanks! :)