Second environment artist here, my job is to create the Research and development wing of the space station. I have tasked myself with creating multiple unique rooms within the area, with a satellite in the middle, that is being built. For the first couple of days, I wanted to lock down the centrepiece of the room - a…
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Dota 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling & texturing…
I'm not really familiar with Java, but here's an example in Maxscript with a method that should be easily transferrable to other languages (assumes first position in array is the one we want to start the line with): allPositions = for obj in selection collect obj.pos --this line can just be replaced with any list/array of…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
Welcome to the world of Forsaken. Title : Forsaken Style : -Single Player -3D Hack and Slash/Adventure -Third-person view. -Linear Game-play The Story: You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for…
your drawings are great. yea, group them together. the 3d cube has very dark shadows. against the white background its very hard to see (and my monitor is fine). u dont need more than 1 frontal facial close up finish 1 or 2 of the upper-torso-front-view pieces and scrap the others. quantity < quality some pages dont have…
While UE4 and Unity are difference engines, a lot of basics are very much similar. For the terrain texturing painting, you need more textures. I see what looks to be 1 grass, 1 dirt, 1 sand and 1 rock texture. I would say at least 2-4 of each. You can use the Brush Opacity and Target strength to blend between the textures…
this is what you need to look for: http://www.google.com/#sclient=psy&hl=en&q=scriptspot%20random%20scatter&aq=f&aqi=g2g-s1g1g-s1&aql=&oq=&gs_rfai=&pbx=1&fp=1&bav=on.2,or.r_gc.r_pw.&cad=b or…