Hi hello! I'd just like to say how awesome this program is: both the technical capabilities and the clear UI, a rare combination. I saw a couple of peeps calling for transferring elements across scenes / merging them so I'll +1 one. Even simple copy-paste of elements (like lights or cameras) would be great. As for the bug…
I'm having some issues with this mesh. It's only a quick test bake so far using Max 2013 with Toolbag 2 for viewing bakes. Smoothing groups are set from UV shells and the mesh has been triangulated before export and baking. The baked result: Wires (it's fairly low poly, maybe this is an issue): Most of the bake comes out…
Hey guys, I wanted to create an open discussion about the state of the workshop, where it is and what direction it's possibly heading. I'd like to hear the community's stance on it, things people would like to see, etc. I'll start off to spur some discussion. Workshop Format The first thing I'd like to talk about is the…
How I see it there is one big problem with cosmetics and that is quality doesn't matter anymore. You can argue with me as much as you want but it is the plain truth. We see constantly work that is not by any means professional and sometimes even amateur getting approved and imported to the game. Constantly, over and over…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
Hi everyone. First I would like to apologize for the long post and I hope I don't take much of your time. I have looked at tutorials and documentations over and over trying to understand and make sense of this system and so far its a complete mess. What are my objectives? First off I have 10 textures as seen below: Grass,…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Is it possible to import the old emoticons (except that bear type one ) that soern did all those years ago? Nice to see those good ol fashioned PC colours back, changing the 'jump too' roll down so as it goes to the link as soon as a section is chosen as opposed to having to push the jump button even if you change the…
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…
Right now I have one crazy fan spamming all my sets with several accounts all over the workshop, people gets angry, downvote my sets and leave not so friendly comments in my sets because of that, and some of you guys reported me the problem thinking it was me At first I thought it was funny and nothing too dangerous, but…