With garments like this, something you may also need to consider pretty often is how you are going to apply a pattern -- like embroidery or whatever. Much easier if you keep things aligned in parallel/perpendicular lines. If you are working with Marvelous Designer, check this out…
Beside what others already mentioned here, my thought on working slow on progress is that overcoming the 'too much thinking' behind it, I would say that's half of a battle in itself. Like you mention all the tedious work of UV/ texture bake/ retopo, that's part of the 3d process itself and you know you have to do it, so…
Some progress on this today, still got ways to go for it to be considered consumable haha. The skylight leak on the left really kills the immersion here, does anyone know how to get rid of it? I can’t wait for unreal 5 to really fix this haha. Also Shoutout to Instagram for the post processing filters on this pic
Continuing work today. (Skyrim + holiday = no progress for a few days.) I've started to work on the forearms and hands a bit. Legs and back are next. I'm butting up against my anatomy knowledge, but learning a lot in the process. Eager to get better. Feel free to tell me the work is $#!%. I'm not a wilting lilly!
@NodrawNT very weird indeed. I'm not sure what's in there, is that a sink, or a laundry machine or something like that? here's my progress for today on the grenade, I've just started learning Fusion 360 and decided to practice it more by doing this prop. very slow process. and I'm not quite sure how to tackle the safety…
So this is my study diary. Hello, I apologize for not having a sketchbook. Since I'm not very good at it, it didn't seem like the right thing to do. I've recently started learning about 3D modeling topology. To truly understand it, I've created a personal exercise Inspired by Frank's posts on this forum :) , The idea is to…
hi guys. i don't do a lot of environment stuff but figured it would be good to show that i can! i was playing WAR a couple of nights ago, and as usual i was cought offguard by how pretty some of the environments were, and took a screenshot figuring "that would be cool to try to replicate". so here's the screenshot: and…
Thanks! I was using Xgen for the hair. It is fairly straight forward process, creating guides and tuning the modifiers to get some decent results. It's pretty hard to explane the method only with few sentences, but i might post some work in progress images later on, so you can see what was my approach.
Got some more progress done, still working on how I want to deal with the feet, but I wanted to show you guys where I'm at so far. As always crits and comments more then welcome, if you have any questions about my process and what not feel free to ask as well. Cheers!
Hello everyone. Been baking my maps the last few days. Used a combination of Maya and XNormal bakes and these are the results. Pretty happy with how it's progressed from the beginning and I'm excited to finally get into the texturing process. Should have quite a few updates this week before turning it in for finals. Wish…