As the title says. Since I doing mostly handpainted stuff these days, I have not much need for it. Price is 550 USD. Since Zbrush costs $795 now, you would save whopping $245. Please note, it's a license for OSX. Not Windows. Contact me directly at mail(at)juicyvitamin.net if interested.
Hello everyone. I recently finished up my final project for uni. A small environment built in UE4 using handpainted textures. Here are the screenshots. I Would love some critique and feedback so I can improve the scene further before I put it into my portfolio. Thanks all!
Open for commissions. Illustrations/Animations of characters, objects and whole environments within various styles offered. Be it vector, pixel or handpainted art. You can find more information on my website: 2D!PIXX Website and the various art and social platforms linked on there. Have a nice day and stay creative :)
Hi, My name is Przemysław Hałaczkiewicz. I am game artist with some experience. I can make low, highpoly models (hard surface and sculpts too) and realistic or cartoony/handpainted textures. Check out my portfolio: http://halaczkiewicz.eu/ Contact: e-mail: przemekprzemek221@wp.pl skype: jedairusz
Haio Polycount Started work on this project a little while ago, working on a slightly chibi/stylized Tiger I tank. Still in the process of wrapping up the highpoly bits and getting all the pieces to bake properly but will be moving on to texturing once that's done, not quite decided if I'm going to take a handpainted route…
Hey folks! Not quite sure whether to toss this in the sketchbook section or not, but I'm doing some material studies to up my handpainted texturing skillz. First one that I finished recently is a rock study. Any crits or feedback would be great! Hopefully it doesn't look too unrefined at such a large size haha, been…
Hello people. Please, talk me technical drawing: Grass & Dirt in handpainted/stylized style... :( For example: https://www.pinterest.com/pin/437271445046947689/ https://www.pinterest.com/pin/437271445047477114/ https://www.pinterest.com/pin/437271445047779813/ Here we see that drew by hand, not just the style of the layer…
Pretty sure it's not a shader because the road texture curves. If it were just grass->dirt yeah it'd probably be one but because it's grass->curved path I very much doubt it is. Also the transition on the grass->path edge is much too precise and handpainted to be texture splatting with shaders.
Hello, everyone! Decided to give a try to the mask prop, though it`ll be very hard for me, cause I wanna learn zbrush -> handpainted pipeline and have no experince in baking for that haha :( So far I`m trying to make a raw blockout in max. Started with the gold part
I use the non-projection mode a lot for painting along seams, or painting edge hilights, but the types of textures I paint are more oldschool handpainted stuff, so I can't speak to how useful the texture painting is for more high end stuff. Works for me though!