Haio Polycount
Started work on this project a little while ago, working on a slightly chibi/stylized Tiger I tank. Still in the process of wrapping up the highpoly bits and getting all the pieces to bake properly but will be moving on to texturing once that's done, not quite decided if I'm going to take a handpainted route or go for running it through Quixel instead.
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Question for those who use Quixel: Do you usually make a lot of changes to the maps after you're done in Quixel or is the aim usually to be fully finished? Like to which extent do you usually polish afterwards?