There's a ton of other audio tricks that can be much more worthwhile in games, including actual good sound design. And on top of that everyone can implement their own way of having 3d audio, nothing is stopping anyone.
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I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
Cheers Chris! I'll widen up the bottom a bit to beef up the stone. The intent is to get it in there. I stepped back from that because it was getting daunting having to high res every asset. So instead of mudboxing stone and brick for 12 years I think I might go with crazybumped painted/referenced textures and decent…
We have a steam version for the spanish region, and it includes the english localization. I don't know what's wrong with the UK steam version :S Anyways, i don't buy Uplay games in steam. It's a nuisance to need to connect to steam, and later to uplay in order to play. Two steps is excesive for me. I stopped buying the…
I watched every minute word for word with a couple of my co-workers. Xbox one looks like complete shit. Zero games for anything but the "bro" audience. And the inclusion of all this fantasy football/basketball/whathaveyou just reinforces that to me. Obviously they want xbox to now be your one stop shop for couch media…
@gav: awesome! take your pick brother! its always exciting when people dig your stuff enough to model it ;D @killingpeople: very funky sounds dude, i believe wes borland's band has some very meaty and powerful stuff, very cool that it reminded you of my dudes! i'll keep them meaty and powerful! thanks for following pal ;D…
I would say the top most human is the worst offender here, he has no curve to his spine, the face is awkward, the artist took the easy way out and left him bald, and theres no way you are animating this because of the way the edge loops are laid out, and to top it all off the sleeves to his shirt look like a bloated…
@NoisyChain You still need to retopology the low poly head on top of your hight poly head sculpt because it's part of the workflow, so what's stopping you from sculpting the high poly anatomy first?
Yes, I agree with you, and this was already part of the plan, but for a later phase. :) And this is where I stopped for today. Added Top and Lower Rails, Side Rail Mount Points, Trigger, and Grip. Current tricount is around 15k.