Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Hey y'all! I've been making some characters for a 3D game. I'm trying to shoot for an art style similar to World of Warcraft. Another example would be the style used by N-hance studios. This latest model I worked on is supposed to be the first playable character. Can you tell me what you think? Let me know if you need more…
Your low poly needs to match the high poly closely, add an edge loop down the middle of each part and pull them outwards, and absolutely no n-gons like that, they look like missing edges.
Amazing effort on all these concepts this round guys n gals! These get more polished and impressive each time :) A little behind due to a holiday-induced cold: please swing by the voting thread for Challenge 46!
On GitHub, use the ZIP button (to the right of "Clone in Windows"). Open up the zip, and put what's in the Installer folder into a new zip file. Change the extension to MZP. Then start Max and drag-n-drop that onto the viewport.
Hey all! i just wanted to share some of my more recent illustration work. For more of my work, and contact info for commissions, check out my website: http://www.njvalenteart.com/ Thanks for looking!! -N
What causes the 'half-black half textured' issue when adding vertices to a face? Is that probably a buggy normal of an N-gon? Thought I'd check from something I encountered but resolved before on my own
When creating the cage, go under tool settings for your move tool, youd change it from object to normal. Then select your cage's verts with the move tool and move your verticies across the 'N' axis.
i am pretty new to texturing , so i thought of practicing it over the weekend...so i quicly blocked out a gun n started texturing it....no bump maps no nuthin as yet pls pls crit it .. Render1 Render2 No render Wire