Good job already man, I was wondering to see if you'd come back with these changes. There's still more you can do however: -8 sides for wire is still a lot. 4 sides is enough! Honestly, you will never notice the difference in lowpoly. Do the same for all small cylindrical elelemnts like handles and so. Maybe if they are…
Hey man, you got some really nice stuff, I think you just need to work on more proportions and anatomy, for example I feel like the skulls https://www.artstation.com/artwork/vxDAa the mouth is abit to flat gives it a boxy feel, but its still a good attempt !! as a beginner I feel like you should work with reference as it…
The yellow jacket is rather unappealing in first person view. The big cylinder right in your face just isn't attractive and hides the rest of the weapon. It's well modeled, but keep in mind when designing first person things that flow is essential, and it has to look good from first person and not just a 3/4 view. Perhaps…
I've searched the normal mapping thread and i didnt find this tip so I thought I'd post it here. If you are rendering with mental ray there is a superb time saving feature called 'Round Corners'. Basically any hard edges the shader sees are automatically 'beveled' using a bump mapping trick. The cool thing about this is…
It is my first time posting any thread on polycount, hello to all. I recently started studying on UE4 blueprint, and just wanted to share my progression on creating a project with blueprints. Since I have no experience, any tips or help would be nice. So first off, I would like to make a mockup/ list on what I plan to do.…
I didn't want to start a mini debate in someones thread so. I noticed the first crept up not so long ago. Looked it over and it was pretty good. Then moved to my next tab, ( i tend to open a ton of threads then work through them) I had to double check it was a new tab since i seen the same lizard. Little surprised but…
Hi all, Newly registered to the forum, so a proper noob in every sense of the word. The thing that got me to register are the challenges set on the forum based on concept art. As an aspiring 3d artist I have been dabbling into the fine arts and teaching myself, slowly but surely, how to model basic geometry and how to…
Hi there :) Good work in your portfolio but it loads really buggy for me. it took three tries before it got your site and its real layout. I got one version that was just text and pictures on the second load so you might want to check that. There I think there are a few things you could do to push it a bit farther…
@Alander787 The strong gradation in the baked normal texture suggests an issue related to mesh smoothing, triangulation or noncoplanar geometry in these areas. Additional images of the low poly wire frame, hard edges, UV splits and UV map would help diagnose the issue. Some general suggestions for resolving these issues:…
The proportions are looking allot better man!, especialy from the side now you just need to fix some of the proportions in the front view such as the Larg legs and the main thing bringing your model down the hands other than that its good to go. Now im not an amazing artist but i did a lil paint over for you to show you…